Search found 3 matches
- Thu Oct 20, 2011 7:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: I know I'm going to sound like a total idiot, but...
- Replies: 4
- Views: 6643
Re: I know I'm going to sound like a total idiot, but...
You have to (if you are in Windows) load the visual studio solution files for the compiler you have and compile and run the demos. Please search for the instructions on how to do this. I even think there is a pdf file that comes with the distribution that explains what you need to do.
- Thu Oct 20, 2011 7:30 am
- Forum: General Bullet Physics Support and Feedback
- Topic: small issue and deactivation times
- Replies: 0
- Views: 2031
small issue and deactivation times
In btCollisionObject.cpp In the function: const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const The following lines are duplicated: dataOut->m_activationState1 = m_activationState1; dataOut->m_activationState1 = m_activationState1; This is the latest version of B...
- Tue Oct 11, 2011 1:38 am
- Forum: General Bullet Physics Support and Feedback
- Topic: bullet, bsp, performance
- Replies: 7
- Views: 8647
Re: bullet, bsp, performance
Are you sure you are compiling in "release" mode? This makes a big difference in the sample applications I have noticed.