Search found 3 matches

by vspyder
Thu Oct 20, 2011 7:32 am
Forum: General Bullet Physics Support and Feedback
Topic: I know I'm going to sound like a total idiot, but...
Replies: 4
Views: 6643

Re: I know I'm going to sound like a total idiot, but...

You have to (if you are in Windows) load the visual studio solution files for the compiler you have and compile and run the demos. Please search for the instructions on how to do this. I even think there is a pdf file that comes with the distribution that explains what you need to do.
by vspyder
Thu Oct 20, 2011 7:30 am
Forum: General Bullet Physics Support and Feedback
Topic: small issue and deactivation times
Replies: 0
Views: 2031

small issue and deactivation times

In btCollisionObject.cpp In the function: const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const The following lines are duplicated: dataOut->m_activationState1 = m_activationState1; dataOut->m_activationState1 = m_activationState1; This is the latest version of B...
by vspyder
Tue Oct 11, 2011 1:38 am
Forum: General Bullet Physics Support and Feedback
Topic: bullet, bsp, performance
Replies: 7
Views: 8647

Re: bullet, bsp, performance

Are you sure you are compiling in "release" mode? This makes a big difference in the sample applications I have noticed.