Search found 4 matches

by DonTzzy
Wed Jul 31, 2013 8:50 am
Forum: General Bullet Physics Support and Feedback
Topic: btBoxShape not behaving as expected
Replies: 13
Views: 4681

Re: btBoxShape not behaving as expected

This might be the problem:

Code: Select all

btScalar mass = 50;
Can you try:

Code: Select all

btScalar mass = 1;
by DonTzzy
Wed Jul 10, 2013 11:19 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet 3.x and Determinism
Replies: 2
Views: 2413

Re: Bullet 3.x and Determinism

Do we have any idea when Bullet 3.x will be officially ready for production use? Is it currently at a point where it is stable and developed enough to where it could be used in a game reliably? My main concern -- which is apparently addressed in 3.x -- is determinism. I'd like to be able to simply ...
by DonTzzy
Mon May 27, 2013 9:37 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: rigid body physics - what to do after generating contacts?
Replies: 3
Views: 3507

Re: rigid body physics - what to do after generating contact

https://code.google.com/p/bullet/downloads/detail?name=STAR.pdf http://www.cs.columbia.edu/cg/rosi/rosi.pdf The first one sums up most of the research conducted in the past ~20 years. The second paper goes over the advantages/disadvantages of most of the methods/physics solvers that are used to solv...
by DonTzzy
Wed May 15, 2013 8:56 am
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Great Physics Engine Comparison (PEEL)
Replies: 29
Views: 38619

Re: Great Physics Engine Comparison (PEEL)

Try Havok vs. Physx instead....

....instead of a comparison vs a "hobby project"...

But, from the last 3rd party benchmarks that I've read...Havok owned Physx. So, the "bullying" on Bullet, is understandable....