I'm really glad to see this nice work on deformable objects in bullet. I'd love to take a look at your code when you're willing to release it.
John
Search found 4 matches
- Fri Oct 19, 2012 7:36 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: My (partial) btSoftBody re-write
- Replies: 6
- Views: 20056
- Thu Mar 15, 2012 3:45 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Heightfield Raycast Performance
- Replies: 9
- Views: 7137
Re: Heightfield Raycast Performance
If all your rays happen to emanate from the same point, you can render the shape using OpenGL and then read out GL_DEPTH_COMPONENT.
- Thu Mar 08, 2012 3:06 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Build of trunk
- Replies: 4
- Views: 4793
Re: Build of trunk
I get the same error when building the nvidia opencl demos. I'm using cmake with 64-bit linux. I get a different error when I enable the intel opencl demos. Looks like the build only works for windows. [ 90%] Built target AppThreadingDemo make[2]: *** No rule to make target `../Glut/glew32.lib', nee...
- Wed Mar 07, 2012 10:43 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Soft body development
- Replies: 1
- Views: 3301
Soft body development
To Erwin and the Bullet devs: I'm using bullet in a robotics application that requires realistic simulation of cloth and volumetric soft bodies. I'm wondering if anyone is currently working on improving the soft-body simulation, e.g. speeding it up with the GPU. My application requires self-collisio...