Hi,
I am using bullet and we have 8 static objects with about 8k triangles each. The objects represent an area of about 1 square Km. I perform a simple raytest with a ray of 150 m length and it takes about 1 ms to complete on a Core 2 Duo at 2 Ghz. Should this test take that long?
Thanks.
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- Wed Aug 03, 2011 8:03 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btCollisionWorld::rayTest is slower than I'd expect
- Replies: 7
- Views: 7220