Search found 3 matches
- Tue Jul 19, 2011 2:42 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Generic6DoFContstraintVehicle
- Replies: 2
- Views: 4525
Re: Generic6DoFContstraintVehicle
Hi, my initial thought was to use hinge constraints, but then i had this behaviour where the wheels were not held in position correctly, i.e they were able to rotate slightly along the axis parallel to the direction of the cars movement.. see my highly scientific diagram (and imagine the full stops ...
- Mon Jul 18, 2011 7:03 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Generic6DoFContstraintVehicle
- Replies: 2
- Views: 4525
Generic6DoFContstraintVehicle
Hi! I'm building a robot simulation using Bullet Physics, and I need to use rigid bodies for the wheels to get enough physical realism (raycast can't deal with slipping and variable terrain realistically). I've attached 4 rigidbody wheels to my suspension base via 6DoF joints with only the wheel rot...
- Thu Jun 16, 2011 6:01 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Generic6DoFContstraintVehicle
- Replies: 1
- Views: 5049
Generic6DoFContstraintVehicle
Hi! I'm building a robot simulation using Bullet Physics, and I need to use rigid bodies for the wheels to get enough physical realism (raycast can't deal with slipping and variable terrain realistically). I've attached 4 rigidbody wheels to my suspension base via 6DoF joints with only the wheel rot...