Search found 6 matches
- Tue Jul 19, 2011 1:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Generic6DoFContstraintVehicle
- Replies: 2
- Views: 4514
Re: Generic6DoFContstraintVehicle
Try using Hinge Constraint for your wheels , and set the rotation by using Angular motors
- Thu Jul 14, 2011 9:54 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: SoftBody tire
- Replies: 0
- Views: 1901
SoftBody tire
Hi I have made a soft body tire which behaves fine on collison but the problem is how do I add a rigid body wheel in the center I tried Constraints but this dose not work. I also tried this but no luck Tire->setMass(1, 2.f); Tire->appendAnchor(1 ,btRigidBody* Wheel, bool disableCollisionBetweenLinke...
- Mon Jul 11, 2011 9:38 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btGeneric6DofSpringConstraints
- Replies: 2
- Views: 2291
Re: btGeneric6DofSpringConstraints
Thank you for The Reply I think I understand Now
- Mon Jul 11, 2011 6:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btGeneric6DofSpringConstraints
- Replies: 2
- Views: 2291
btGeneric6DofSpringConstraints
Hi, Im not sure if this is the proper way to setup a spring constraint this is what i am trying to do and it seems to have no effect hingeCS4->setAngularUpperLimit(btVector3(0,0,0)); hingeCS4->setAngularLowerLimit(btVector3(0,0,0)); hingeCS4->setLinearUpperLimit(btVector3(0,2,0)); hingeCS4->setLinea...
- Wed Jun 01, 2011 8:26 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Kinect to Terain Heightfield for interaction
- Replies: 2
- Views: 2935
Re: Kinect to Terain Heightfield for interaction
btHeightfieldTerrainShape simulates a 2D heightfield terrain
- Wed Jun 01, 2011 7:44 am
- Forum: General Bullet Physics Support and Feedback
- Topic: constraints setLimit problem
- Replies: 1
- Views: 2412
Re: constraints setLimit problem
Look at Bullet Physics Manual under constraints section