Search found 3 matches

by 1337
Tue Apr 26, 2011 9:29 pm
Forum: General Bullet Physics Support and Feedback
Topic: Does Bullet rely on double precision operations?
Replies: 5
Views: 2677

Re: Does Bullet rely on double precision operations?

Very good. Then we certainly never run into such trouble.
Thank you!
by 1337
Tue Apr 26, 2011 7:59 pm
Forum: General Bullet Physics Support and Feedback
Topic: Does Bullet rely on double precision operations?
Replies: 5
Views: 2677

Re: Does Bullet rely on double precision operations?

I do think that bullet use double internally in some places where it does need more precision. However, It should not affect the API interface to your application. Let me rephrase: Does Bullet rely on these internal doubles to actually have double precision? Because in some cases they will be singl...
by 1337
Sat Apr 23, 2011 2:34 am
Forum: General Bullet Physics Support and Feedback
Topic: Does Bullet rely on double precision operations?
Replies: 5
Views: 2677

Does Bullet rely on double precision operations?

As you may know, initialising a DirectX device sets the FPU mode to single precision per default. Even though it can be avoided, you would usually not do this for a 3D computer game. Now when I look at the Bullet sources, I find a lot of "double" occurences (btScalar being defined as float...