To be clear, fluid and rigidbody simulation positions are separate. So you don't need to meet the requirement for both.
And I encourage Ph.D students to apply for co-ops. This work may require some type of research.
Finally, I will be more flexible with location.
Dongsoo
Search found 13 matches
- Mon Jun 16, 2014 9:54 pm
- Forum: Career Opportunities
- Topic: Co-ops or contractors for 3D physics simulation at AMD
- Replies: 1
- Views: 41357
- Tue Jun 10, 2014 9:01 pm
- Forum: Career Opportunities
- Topic: Co-ops or contractors for 3D physics simulation at AMD
- Replies: 1
- Views: 41357
Co-ops or contractors for 3D physics simulation at AMD
I am looking for co-ops or contractors for 3D physics simulation engineering at AMD. Fluid simulation 1. Must have a solid background on Eulerian and Lagrangian approaches 2. Good understanding on two way interaction between fluid and rigid bodies 3. Surface reconstruction from particles such as ani...
- Thu Jun 27, 2013 5:28 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Beginner question: hair simulation
- Replies: 1
- Views: 41253
Re: Beginner question: hair simulation
Hi Alessandro, I just came across your post. It is more than year old and you may have already found something but I just reply to your post in case anyone is interested. I worked on hair simulation for TressFX and the source code is released in the AMD web site as linked below. http://developer.amd...
- Thu Jun 27, 2013 5:40 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Cloth simulation
- Replies: 1
- Views: 9743
Re: Cloth simulation
Since my previous posting, I've been developing my own simultaneous proximity and continuous collision handling method for cloth simulation. I tried a couple of approaches like ones linked above and was not satisfied much. Below is a link to my current approach in youtube. http://youtu.be/6yKrcV16k6...
- Sun Sep 18, 2011 10:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btSoftBody SetWindVelocity issues
- Replies: 2
- Views: 3632
Re: btSoftBody SetWindVelocity issues
Hello THEKING, Can tell me which Bullet version you are using? The latest one (2.79) has a patch for wind effect and the implementation is different from the previous version. Also if you can provide me code, I will be happy to try it. Just one thing is that I will only be able to use my computer af...
- Fri Aug 19, 2011 10:39 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Building and running OpenCL demo in Nvidia platform
- Replies: 8
- Views: 10313
Re: Building and running OpenCL demo in Nvidia platform
Hi, After some modifications, I was able to run Bullet OpenCL demos in NVidia environment. Below is a list of modifications. 1. Since ATI Stream SDK is not installed in my machine, I converted "$(ATISTREAMSDKROOT)lib\x86\OpenCL.lib" to OpenCL.lib in Additional Dependencies property for thr...
- Fri Aug 19, 2011 3:04 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Building and running OpenCL demo in Nvidia platform
- Replies: 8
- Views: 10313
Re: Building and running OpenCL demo in Nvidia platform
Thank you Erwin. I will try it.
- Tue Aug 16, 2011 7:04 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: My explicit euler cloth code
- Replies: 49
- Views: 136904
Re: My explicit euler cloth code
Just my 2 cents about Explicit method.. 1. The force between two points are not constant even during the discrete time step. We already know that the force is changing as a result of moving points. The good thing is that we can compute how much the force will change during the time step. Unfortunate...
- Sun Aug 14, 2011 1:21 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: OpenCloth: A new opensource project for cloth simulation
- Replies: 4
- Views: 17934
Re: OpenCloth: A new opensource project for cloth simulation
I briefly took a look at the source code and believe your code provides great value to many people out there. I am personally interested in cloth simulation and have been working on it for a while. I believe there are not many 'clean' code which implements implicit integration. Especially Baraff &am...
- Sat Aug 13, 2011 9:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Simulation/viewer movie files
- Replies: 3
- Views: 3969
Re: Simulation/viewer movie files
If you don't need a nicely rendered animation movie, then what about capturing screen with Windows Movie Maker? I am not sure it is the right name though. It is a part of windows OS.
- Sat Aug 13, 2011 7:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Simulation/viewer movie files
- Replies: 3
- Views: 3969
Re: Simulation/viewer movie files
I am sure there will be many different approaches. What I usually do is that I save the each frame (object) as obj file format and load the sequence of obj files into Maya using the plugin below. http://code.google.com/p/animobj/ I actually made the plugin for that purpose. If you have multiple obje...
- Sat Aug 13, 2011 1:05 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Building and running OpenCL demo in Nvidia platform
- Replies: 8
- Views: 10313
Building and running OpenCL demo in Nvidia platform
Hi, I am probably jumping the gun without searching the previous posts thoroughly. I was trying to run OpenCL cloth demo in Nvidia platform. It was successful to build with Nvidia GPU Computing SDK 4.0 but I ran into several errors when I ran the demo. I am trying to fix them based on OpenCL SDK sam...
- Wed Apr 20, 2011 12:05 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Cloth simulation
- Replies: 1
- Views: 9743
Cloth simulation
I made a cloth simulation using c++. It uses implicit backward euler integration and continuous collision detection for cloth-object and cloth self-collision. Strain limiting was used to simulate inextensible cloth. BVH/AABB was implemented to avoid n^2 collision checking. Rendering was done in Maya...