Search found 13 matches

by saggita
Mon Jun 16, 2014 9:54 pm
Forum: Career Opportunities
Topic: Co-ops or contractors for 3D physics simulation at AMD
Replies: 1
Views: 41357

Re: Co-ops or contractors for 3D physics simulation at AMD

To be clear, fluid and rigidbody simulation positions are separate. So you don't need to meet the requirement for both.

And I encourage Ph.D students to apply for co-ops. This work may require some type of research.

Finally, I will be more flexible with location.

Dongsoo
by saggita
Tue Jun 10, 2014 9:01 pm
Forum: Career Opportunities
Topic: Co-ops or contractors for 3D physics simulation at AMD
Replies: 1
Views: 41357

Co-ops or contractors for 3D physics simulation at AMD

I am looking for co-ops or contractors for 3D physics simulation engineering at AMD. Fluid simulation 1. Must have a solid background on Eulerian and Lagrangian approaches 2. Good understanding on two way interaction between fluid and rigid bodies 3. Surface reconstruction from particles such as ani...
by saggita
Thu Jun 27, 2013 5:28 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Beginner question: hair simulation
Replies: 1
Views: 41253

Re: Beginner question: hair simulation

Hi Alessandro, I just came across your post. It is more than year old and you may have already found something but I just reply to your post in case anyone is interested. I worked on hair simulation for TressFX and the source code is released in the AMD web site as linked below. http://developer.amd...
by saggita
Thu Jun 27, 2013 5:40 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Cloth simulation
Replies: 1
Views: 9743

Re: Cloth simulation

Since my previous posting, I've been developing my own simultaneous proximity and continuous collision handling method for cloth simulation. I tried a couple of approaches like ones linked above and was not satisfied much. Below is a link to my current approach in youtube. http://youtu.be/6yKrcV16k6...
by saggita
Sun Sep 18, 2011 10:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: btSoftBody SetWindVelocity issues
Replies: 2
Views: 3632

Re: btSoftBody SetWindVelocity issues

Hello THEKING, Can tell me which Bullet version you are using? The latest one (2.79) has a patch for wind effect and the implementation is different from the previous version. Also if you can provide me code, I will be happy to try it. Just one thing is that I will only be able to use my computer af...
by saggita
Fri Aug 19, 2011 10:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: Building and running OpenCL demo in Nvidia platform
Replies: 8
Views: 10313

Re: Building and running OpenCL demo in Nvidia platform

Hi, After some modifications, I was able to run Bullet OpenCL demos in NVidia environment. Below is a list of modifications. 1. Since ATI Stream SDK is not installed in my machine, I converted "$(ATISTREAMSDKROOT)lib\x86\OpenCL.lib" to OpenCL.lib in Additional Dependencies property for thr...
by saggita
Tue Aug 16, 2011 7:04 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: My explicit euler cloth code
Replies: 49
Views: 136904

Re: My explicit euler cloth code

Just my 2 cents about Explicit method.. 1. The force between two points are not constant even during the discrete time step. We already know that the force is changing as a result of moving points. The good thing is that we can compute how much the force will change during the time step. Unfortunate...
by saggita
Sun Aug 14, 2011 1:21 am
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: OpenCloth: A new opensource project for cloth simulation
Replies: 4
Views: 17934

Re: OpenCloth: A new opensource project for cloth simulation

I briefly took a look at the source code and believe your code provides great value to many people out there. I am personally interested in cloth simulation and have been working on it for a while. I believe there are not many 'clean' code which implements implicit integration. Especially Baraff &am...
by saggita
Sat Aug 13, 2011 9:15 pm
Forum: General Bullet Physics Support and Feedback
Topic: Simulation/viewer movie files
Replies: 3
Views: 3969

Re: Simulation/viewer movie files

If you don't need a nicely rendered animation movie, then what about capturing screen with Windows Movie Maker? I am not sure it is the right name though. It is a part of windows OS.
by saggita
Sat Aug 13, 2011 7:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: Simulation/viewer movie files
Replies: 3
Views: 3969

Re: Simulation/viewer movie files

I am sure there will be many different approaches. What I usually do is that I save the each frame (object) as obj file format and load the sequence of obj files into Maya using the plugin below. http://code.google.com/p/animobj/ I actually made the plugin for that purpose. If you have multiple obje...
by saggita
Sat Aug 13, 2011 1:05 am
Forum: General Bullet Physics Support and Feedback
Topic: Building and running OpenCL demo in Nvidia platform
Replies: 8
Views: 10313

Building and running OpenCL demo in Nvidia platform

Hi, I am probably jumping the gun without searching the previous posts thoroughly. I was trying to run OpenCL cloth demo in Nvidia platform. It was successful to build with Nvidia GPU Computing SDK 4.0 but I ran into several errors when I ran the demo. I am trying to fix them based on OpenCL SDK sam...
by saggita
Wed Apr 20, 2011 12:05 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Cloth simulation
Replies: 1
Views: 9743

Cloth simulation

I made a cloth simulation using c++. It uses implicit backward euler integration and continuous collision detection for cloth-object and cloth self-collision. Strain limiting was used to simulate inextensible cloth. BVH/AABB was implemented to avoid n^2 collision checking. Rendering was done in Maya...