Search found 3 matches
- Mon Apr 04, 2011 11:32 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: body::applyTorque() gimbal lock
- Replies: 2
- Views: 2818
Re: body::applyTorque() gimbal lock
:O That may be the issue then. I have a spaceship that I want to rotate responding to controls. I have yaw, pitch, and roll. It seems simple enough, but how would I do this? It seems that if the ship rotates in more than one axis, everything is wrong, just like what happens with gimbal lock. [edit] ...
- Mon Apr 04, 2011 10:22 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: body::applyTorque() gimbal lock
- Replies: 2
- Views: 2818
body::applyTorque() gimbal lock
Is there any way to overcome this? I'd like to use quaternions, but this function only accepts Euler angles and I can't find a single viable workaround. I'd rather not dig into the Bullet source code, but if that's what I must do, I'll do it. Also, I'm calling this several times per tick so a costly...
- Mon Apr 04, 2011 10:17 pm
- Forum: Career Opportunities
- Topic: Physics Programmer - ROBLOX - Leading Online Game Developer
- Replies: 4
- Views: 50311
Re: Physics Programmer - ROBLOX - Leading Online Game Develo
http://www.roblox.com/Forum/ShowPost.as ... D=41035228adoring praise from our users.
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http://sqweebs.net/BO.swf