Search found 10 matches

by tuan kuranes
Thu Nov 28, 2013 9:04 am
Forum: General Bullet Physics Support and Feedback
Topic: Equivalent of OpenDE's space?
Replies: 3
Views: 4799

Re: Equivalent of OpenDE's space?

If a geometry does not intersect with the bounding box of the space, it is not necessary to test for intersection with the contained geometries. You can check GhostObject http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Collision_Callbacks_and_Triggers But note Bullet does optimise a lo...
by tuan kuranes
Fri Feb 27, 2009 7:37 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collision interpentrated mesh, distance, convex decomp patch
Replies: 5
Views: 6768

Re: Collision interpentrated mesh, distance, convex decomp patch

Sorry I totally misphrased that. complete sentence is "sadly cannot use convex decomposed shapes for collision instead of concave gimpact shapes" As they are "dynamic" (as in I don't know what kind of mesh can end in the process of collision detection, so dynamic input (no physic...
by tuan kuranes
Fri Feb 27, 2009 5:55 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collision interpentrated mesh, distance, convex decomp patch
Replies: 5
Views: 6768

1) sadly not for collision, I have to use Gimpact Shapes due to "high precision" request, and "dynamicness" of mesh (cannot refine manually for each mesh each parameter, and check if it's ok...) (anyway convex does improves things a bit but it still impact fps when two shapes are...
by tuan kuranes
Fri Feb 27, 2009 4:03 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collision interpentrated mesh, distance, convex decomp patch
Replies: 5
Views: 6768

Collision interpentrated mesh, distance, convex decomp patch

1) Collision only, not dynamic, when two mesh are deeply in collision it is very, very slow. I guess that comes from contact generation, but in my collision envirronement, contact are not interesting at all... Can I limit the contact number, or even disable contact generation ? 2) I added convexDeco...
by tuan kuranes
Thu Dec 14, 2006 1:39 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Ogre & Bullet
Replies: 24
Views: 56277

Bullet is hosted at sourceforge, is there a way to create a mailinglist there? In the sf admin panel. there is the subversion hook script you might want to enable too. But ts a good idea from maintenance perspective, so yo don't need to mirror every new Bullet feature. That and wrap code just add c...
by tuan kuranes
Wed Dec 13, 2006 12:23 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Ogre & Bullet
Replies: 24
Views: 56277

I'm going toward inheritance wrapper instead of encapsulation wrapper. @erwin : - Is there or can we have a "svn-commit" mailing list ? - As I'd like to know if you intend to add non-btvector3, btquaternion methods : Idea would be to have both btrigigbody::setLinearVelocity(btVector3) and ...
by tuan kuranes
Fri Dec 08, 2006 1:09 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Ogre & Bullet
Replies: 24
Views: 56277

@ jacmoe : Sorry ;) Anyway, you raise a good point. I'm thinking on on having same Bullet separation collision between and dynamics in OgreBullet. So At least 2 core lib OgreBulletCollision, OgreBulletDynamics. That seems to make sense to me. Does it ? @detox : I'll be interested by any source that ...
by tuan kuranes
Thu Dec 07, 2006 5:10 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Ogre & Bullet
Replies: 24
Views: 56277

Thanks for the very detailed and interesting answer and support.
I'll have a deep look in that and start a first design version then.
by tuan kuranes
Thu Dec 07, 2006 3:15 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Ogre & Bullet
Replies: 24
Views: 56277

Thanks for answers, code and pointers. Here's my current todo: Utils Class : ------------- - Utils that makes an Ogre Mesh a "Convex", "TriangleMesh", etc... - Utils that make disabled/sleeping object a static geometries ( ie: making dynamically the whole set of bricks composing ...
by tuan kuranes
Wed Dec 06, 2006 1:39 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Ogre & Bullet
Replies: 24
Views: 56277

Ogre & Bullet

I want to build a "OgreBullet" wrapper that would help Ogre users use Bullet, along with a few Demos. Exaclty like what OgreOde does. I've Heard Next Blender-Bullet Real-time display would use Ogre... I hope o find a way so gather efforts on that. I'm interested on any Ogre - Bullet demos/...