Search found 8 matches
- Sat Feb 19, 2011 12:51 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: building with VS2010
- Replies: 3
- Views: 4730
Re: building with VS2010
Thx, this help me either
- Mon Feb 14, 2011 11:08 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on XNA
- Replies: 61
- Views: 567055
Re: Bullet on XNA
My question is, do you know how to export from blender .bullet files? I try and try, but i'm not capable :S
- Mon Feb 14, 2011 4:40 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on XNA
- Replies: 61
- Views: 567055
Re: Bullet on XNA
Btw, anthrax11, i was seeing your demos and one question show up. Sorry if it's a silly question but i never worked before with bullet so i don't understand if this is bullet's problem or something. For models in XNA, and using them in bullet, i need to have vertices and indeces? I saw, for example,...
- Mon Feb 14, 2011 9:07 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on XNA
- Replies: 61
- Views: 567055
Re: Bullet on XNA
Yes, soft bodies work and XNA 4.0 and VS 2010 are supported. There's a separate release for .NET 4.0. I have also got cloth working, but there seem to be some driver issues or something and it doesn't seem to work all of the time. Bullet's GPU branch is being worked on though, so I'm keeping an eye...
- Mon Feb 14, 2011 12:18 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on XNA
- Replies: 61
- Views: 567055
Re: Bullet on XNA
Thx for the answer anthrax11.
Btw, soft bodies work? And cloths?
And it's possible to use it with XNA 4.0 (and so with VS2010)??
Btw, soft bodies work? And cloths?
And it's possible to use it with XNA 4.0 (and so with VS2010)??
- Sat Feb 12, 2011 2:31 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on XNA
- Replies: 61
- Views: 567055
Re: Bullet on XNA
Hi guys,
How is Bullet's situation in XNA?
Any news? Any change?
How is Bullet's situation in XNA?
Any news? Any change?
- Thu Feb 10, 2011 10:06 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet, XNA, Blender and noob person like me.
- Replies: 2
- Views: 4091
Re: Bullet, XNA, Blender and noob person like me.
Thx for you answer.
Can you explain what you mean with "move transforms out of bullet"?
Anyone else know the answer to my blender question? And about XNA? Any other tips? =S
Can you explain what you mean with "move transforms out of bullet"?
Anyone else know the answer to my blender question? And about XNA? Any other tips? =S
- Wed Feb 09, 2011 6:09 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet, XNA, Blender and noob person like me.
- Replies: 2
- Views: 4091
Bullet, XNA, Blender and noob person like me.
Hello guys, I'm totally new to bullet (or any other physics engine), but it seems quite amazing and useful. :P Sorry for my noob questions and errors I may say during this post (even in what concerns english errors). :oops: So when i found out about this physics engine I realize that it was the &quo...