Search found 7 matches
- Mon Mar 28, 2011 11:41 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet + Ogre: Making holes in a soft body
- Replies: 4
- Views: 5733
Re: Bullet + Ogre: Making holes in a soft body
Ok, so I've made progress in that I'm able to recreate the OGRE mesh from the 'refine'-d Bullet soft body by iterating over the Bullet faces list for the triangle indices (my texture co-ordinates are a mess but that's another story). What I'm thinking now is since Bullet doesn't maintain contact poi...
- Sat Mar 26, 2011 1:04 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet + Ogre: Making holes in a soft body
- Replies: 4
- Views: 5733
Re: Bullet + Ogre: Making holes in a soft body
Update: I just realized something terrifying as well as sorta fun :lol: . When you use the 'refine' function of a Bullet soft body to cut it, the vertex and index list change (well duh :roll: ). Now as far as I can tell, OGRE and Bullet don't follow the same pattern of specifying triangle indices. ...
- Mon Feb 14, 2011 12:55 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet + Ogre: Making holes in a soft body
- Replies: 4
- Views: 5733
Bullet + Ogre: Making holes in a soft body
Hi I'm currently working on a surgical simulator and am using the OGRE engine for rendering and Bullet for the soft body physics. I was looking into mesh cutting. For testing purposes, I've imported the surgical tool mesh and made it a kinematic body and the organ mesh as a soft body. After looking ...
- Fri Jan 28, 2011 11:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: AppSoftBodyDemo: How do you get the cloth to tear?
- Replies: 1
- Views: 2620
Re: AppSoftBodyDemo: How do you get the cloth to tear?
Nevermind, I found it.
- Wed Jan 26, 2011 8:08 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btSoftBodyHelpers::CreateFromTriMesh - Ogre version?
- Replies: 38
- Views: 40609
Re: btSoftBodyHelpers::CreateFromTriMesh - Ogre version?
Hey, works like a charm. Thanks a lot!JayAr wrote:Instead of scaling mObjectNode try this:
btSoftBody* psb = ...;
psb->scale(btVector3(...));
I just tried it, it should scale both the Object Node and the Softbody
- Tue Jan 25, 2011 11:36 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: AppSoftBodyDemo: How do you get the cloth to tear?
- Replies: 1
- Views: 2620
AppSoftBodyDemo: How do you get the cloth to tear?
I noticed in the below video that soft body deformation is possible in Bullet vis a vis the cloth tearing.... http://www.youtube.com/watch?v=exss517n1I0 I've been through the demo code more times than I care to recount and I cannot, for the life of me, figure out how they got the cloth to tear. The ...
- Thu Jan 20, 2011 11:50 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btSoftBodyHelpers::CreateFromTriMesh - Ogre version?
- Replies: 38
- Views: 40609
Re: btSoftBodyHelpers::CreateFromTriMesh - Ogre version?
I scaled down the model in OGRE using mObjectNode->scale(...) where mObjectNode is the scene node of the soft body's corresponding OGRE entity, but when I run the program and I switch on the debug drawer I noticed that the entity has been scaled down but the collision shape hasn't. Does anyone know ...