Search found 10 matches

by chbfiv
Fri Jun 22, 2012 11:50 am
Forum: General Bullet Physics Support and Feedback
Topic: SOLVED: Shoot a bullet at a rigidBody
Replies: 2
Views: 4411

SOLVED: Shoot a bullet at a rigidBody

Thanks. I had a few issues, but my main problem was that the force vector is using world space and I was trying to use local space.
by chbfiv
Wed Jun 20, 2012 2:13 pm
Forum: General Bullet Physics Support and Feedback
Topic: SOLVED: Shoot a bullet at a rigidBody
Replies: 2
Views: 4411

SOLVED: Shoot a bullet at a rigidBody

Generally, I want to shoot a bullet at a rigidBody (from a FPS perspectve). Specifically, I want to use applyImpulse on a RigidBody and provide a force vector and relative position of the vector to the body. My plan is to use the camera lookat for direction, normalize that, add a impVec and provide ...
by chbfiv
Mon Jun 18, 2012 2:35 am
Forum: General Bullet Physics Support and Feedback
Topic: My observations/feedback: src, repo, and future
Replies: 0
Views: 2127

My observations/feedback: src, repo, and future

I've been using bullet for about a year and a half now in c++, java, and c# and I wanted to provide some general feedback on some more basic things. Before I start I just wanted to be clear that I'm a huge fan of the project and community and I plan on participating more in the coming years. my obse...
by chbfiv
Fri May 11, 2012 3:43 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Basic Demo - Unity Bullet Physics
Replies: 1
Views: 10313

Basic Demo - Unity Bullet Physics

Check out the video feed on the facebook page. Facebook - Unity Bullet Physics Youtube - Basic Demo - Unity Bullet Physics Youtube - Unity 3D Bullet Physics (Performance Box Rigidbody Tests) I'm working on one Bullet Demo at a time. I'll just keep them coming. I think near the end of the month I'll ...
by chbfiv
Thu May 10, 2012 12:09 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Bullet integration in Unity3d
Replies: 3
Views: 12905

Re: Bullet integration in Unity3d

See the link in the Facebook feed to Youtube. http://www.facebook.com/pages/Unity-Bullet-Physics/150540305076877 I've been working on this for a while now. I plan to have all normal win32 bullet working with Unity 3D in a few more months of my free time. So far out of the box I'm already seeing a 20...
by chbfiv
Wed Mar 28, 2012 2:16 am
Forum: General Bullet Physics Support and Feedback
Topic: Android Physics Effects 2.8
Replies: 1
Views: 2313

Android Physics Effects 2.8

Is the concept to use the Android/Win32 Physics Effects renderer/project structure for bullet 3.0 or to pull in some of the physics effects lib into bullet? I think I would have some input for the Android project structures if that was the purpose.
by chbfiv
Wed Nov 16, 2011 4:28 pm
Forum: General Bullet Physics Support and Feedback
Topic: Exclude some btCollisionObjects from raytest
Replies: 3
Views: 3605

Re: Exclude some btCollisionObjects from raytest

•using filter flags in RayResultCallback, m_collisionFilterGroup and m_collisionFilterMask I'm having an issue, I have a RigidBody that is part of the CF_UI group with a collision mask of CF_STATIC Now I setup a RayTest (using closest callback) and set both m_collisionFilterGroup and m_collisionFil...
by chbfiv
Sat Jul 16, 2011 12:45 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Goal is to create physical "coil spring"
Replies: 0
Views: 2899

Goal is to create physical "coil spring"

This is really a two part question: 1) Can I make a coil spring w/o using softbodies if I don't require it to be visible? i.e. create a coil spring in the middle of a room and drop X rigidbodies on it, the coil spring will react accordingly absorbing some of the rigidbodies then push them away? 2) I...
by chbfiv
Sun Jan 30, 2011 4:38 am
Forum: General Bullet Physics Support and Feedback
Topic: Great experience with the c++ Bullet sdk
Replies: 0
Views: 1872

Great experience with the c++ Bullet sdk

I just wanted to thank the community and developers for a great experience w/ bullet. I created a C# wrapper for and integrated bullet into our engine in 5 working days. 1 day for most of the wrapper (used SWIG w/ a few simple issues), 1 day for testing the wrapper (recreated the c++ examples w/ the...
by chbfiv
Thu Jan 20, 2011 9:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: SWIG C# Wrapper for Bullet2.77
Replies: 1
Views: 2913

SWIG C# Wrapper for Bullet2.77

I looked into the sticky XNA C# version of bullet and found it to be a little outdated so I created a new wrapper using SWIG for C#. I ran into a issue that I'm not too worried about, but I wanted developer feedback before I continued. Currently I have about 90% of the classes within scope of the He...