Hi,
I'm using the Maya plugin & I was wondering it Bullet had a comparable feature to PullDownIt's fracture bodies feature, or nCloth's glue, where groups of objects can be treated as one until they receive sufficient force to split them apart?
Cheers.
Search found 3 matches
- Fri Feb 18, 2011 11:05 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Fracture Bodies
- Replies: 1
- Views: 5475
- Sun Jan 23, 2011 2:22 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Maya Building Workflow for Dynamic Simulations
- Replies: 3
- Views: 4018
Re: Maya Building Workflow for Dynamic Simulations
Cheers for all that.
Can anyone reccomend scripts/methods for speeding up brick-based modelling?
Cheers.
Can anyone reccomend scripts/methods for speeding up brick-based modelling?
Cheers.
- Tue Jan 18, 2011 8:41 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Maya Building Workflow for Dynamic Simulations
- Replies: 3
- Views: 4018
Maya Building Workflow for Dynamic Simulations
I'm playing with Bullet at the moment, but I was wondering what the best workflow for creating buildings etc out of bricks (like all the lovely vids on the topic) for destruction is? Getting models made out of bricks that don't fall down or intersect before running the sim is strangely unwieldly and...