Search found 22 matches

by serengeor
Fri Jun 17, 2011 10:39 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Generic6DoFContstraintVehicle
Replies: 1
Views: 5035

Re: Generic6DoFContstraintVehicle

This is not the right forum to ask questions.
Games, Demos or Movies using Bullet
Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
by serengeor
Sat May 14, 2011 9:23 am
Forum: General Bullet Physics Support and Feedback
Topic: Get all velocities of body.
Replies: 3
Views: 3892

Re: Get all velocities of body.

It should be possible, as long as I can find which velocities/forces/torques? are needed to make the object behave the same as it did before saving its values. Now I only have position rotation saving, though it should be fine for a level editor, it might not be enough if I plan in game level saving...
by serengeor
Tue May 03, 2011 11:26 am
Forum: General Bullet Physics Support and Feedback
Topic: Conveyor belt
Replies: 11
Views: 9688

Re: Conveyor belt

Hey dphil, wow, thank you very much! It works like a charm... You're right, I know the body->activate() method, but I've no idea what it's actually doing and why I sometimes need it and sometimes don't need it. You need them when rigid bodies get deactivated (they get in some sort of sleep state, w...
by serengeor
Sun May 01, 2011 2:20 pm
Forum: General Bullet Physics Support and Feedback
Topic: Get all velocities of body.
Replies: 3
Views: 3892

Get all velocities of body.

How do I get all velocities applied to rigid body? I need them all so I could save them to xml and load them back when I need them. I know theres a serializer, but it won't do what I need. What data do I need to get in order to get the body move the same as before saving to xml? I tried just getting...
by serengeor
Fri Apr 22, 2011 10:22 am
Forum: General Bullet Physics Support and Feedback
Topic: [Solved] crash on exit while deleting collisionconfig
Replies: 6
Views: 4595

Re: [help] crash on exit while deleting collisionconfig

I think I found whats causing it, though I don't really understand why its causing it.. What I had before in my scene was one box rigid body, two sphere rigid bodies and one trimesh rigid body. Once I removed trimesh rigid body and tested the app it didn't crash as much as I've tried. Do I need to p...
by serengeor
Thu Apr 21, 2011 5:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Solved] crash on exit while deleting collisionconfig
Replies: 6
Views: 4595

Re: [Help!!!] crash on app exit, while deleting collisioncon

:? Hm, perhaps you could make sure you are cleaning up your memory in the right order. Take a look at the Hello World example as a guide. Yeah, still the same behaviuor: if(m_world) delete m_world; if(m_solver) delete m_solver; if(m_collisionConfiguration) delete m_collisionConfiguration; if(m_disp...
by serengeor
Thu Apr 21, 2011 5:16 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Solved] crash on exit while deleting collisionconfig
Replies: 6
Views: 4595

Re: [Help!!!] crash on app exit, while deleting collisioncon

bump. I need to know whats causing this, because I can't continue working on my project :oops: The only problem now is that my application sometimes crashes(segfaults) at exit while deleting btSoftBodyRigidBodyCollisionConfiguration. Maybe its a bug with 2.78 bullet? Here's my constructor,destructor...
by serengeor
Thu Apr 21, 2011 9:32 am
Forum: General Bullet Physics Support and Feedback
Topic: Golf Shot
Replies: 3
Views: 3622

Re: Golf Shot

whoa, nice spam bot :shock:
by serengeor
Thu Apr 21, 2011 5:38 am
Forum: General Bullet Physics Support and Feedback
Topic: [Solved] crash on exit while deleting collisionconfig
Replies: 6
Views: 4595

Re: Help, crash on app exit.

How do I actually use the btSoftBodyWorldInfo? What do I need to do with it when I Initialize my physics, and when I destroy my physics world? I can't really tell whats needed to be done with it from SoftBody samples as it is poorly commented, and api doesn't have comments at all on this. EDIT: Hm, ...
by serengeor
Wed Apr 20, 2011 7:47 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Solved] crash on exit while deleting collisionconfig
Replies: 6
Views: 4595

[Solved] crash on exit while deleting collisionconfig

My app is crashing at application exit, and it seems to be something with bullet because the last calls on call stack are made by bullet.
Image

I'm using bullet 2.78, on linux.

Any hints on what could be wrong are more than welcome
by serengeor
Wed Apr 20, 2011 11:17 am
Forum: General Bullet Physics Support and Feedback
Topic: Detect height of fall
Replies: 4
Views: 3361

Re: Detect height of fall

do you really need the height, or you just need a way to calculate damage?

If you need to calculate damage you should get the velocity of impact.

If you need the height of the fall I think you should track it manually.
by serengeor
Tue Apr 19, 2011 8:32 am
Forum: General Bullet Physics Support and Feedback
Topic: my character controller slides on ramp
Replies: 2
Views: 2708

Re: my character controller slides on ramp

just search the forum, I have seen some similar threads that were answered.
by serengeor
Sun Apr 17, 2011 12:46 pm
Forum: General Bullet Physics Support and Feedback
Topic: Question about bullet physics engine + opengl integration
Replies: 14
Views: 16615

Re: Question about bullet physics engine + opengl integratio

Blender? I don't know what the blender is. Can you explain to me? I like to learn bullet physics engine and how to use the engine. but I cannot understand it by myself. I hope there is some teacher or guider for me. You can't understand it because: 1) You haven't learnt how things in c++(or any oth...
by serengeor
Sun Apr 17, 2011 7:10 am
Forum: General Bullet Physics Support and Feedback
Topic: Manually moving platforms.
Replies: 6
Views: 5375

Re: Manually moving platforms.

Don't have the code at the moment, but it's a normal kinematic body (look at the wiki for a hint or two how they work with motionstates, which will also answer your question about how to set their position correctly), and a "default" sphere, default gravity. Okay I'll have a look when I g...