Hi all,
In case I'm using only the collision detection features, how can I update the state each frame?
What functions should be called?
Thanks,
Stan
Search found 7 matches
- Tue Nov 23, 2010 7:33 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision Detection
- Replies: 1
- Views: 2404
- Tue Nov 16, 2010 3:48 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: .bullet and Dynamica
- Replies: 4
- Views: 3818
Re: .bullet and Dynamica
I've compiled the 3ds-max plugin and successfully loaded it to 3ds-max 2011 x64 and it works for me, I haven't tested the .bullet file generated yet (I followed the two spheres example in the manual). I have a question though: 1. Is there a way to make an object "unphysical" ? 2. Objects a...
- Tue Nov 16, 2010 12:36 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: .bullet and Dynamica
- Replies: 4
- Views: 3818
Re: .bullet and Dynamica
Thanks Erwin,
That's awesome... The binaries are precompiled for Maya and I need to 64bit version for 3ds max so I'll try to build it myself.
I just upgraded to version 2.77 for that and my code now is working with it.
Thanks,
Stan
That's awesome... The binaries are precompiled for Maya and I need to 64bit version for 3ds max so I'll try to build it myself.
I just upgraded to version 2.77 for that and my code now is working with it.
Thanks,
Stan
- Sun Nov 14, 2010 9:10 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Wind simulation
- Replies: 6
- Views: 8773
Re: Wind simulation
Nice solution!
- Sun Nov 14, 2010 9:08 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Jet physics
- Replies: 1
- Views: 2422
Jet physics
Hi all, I'm planning to make a Jet fighting game and I need some advice, this is my first 3D game that I'm making and for the last few months I have been seriously learning. Now it's time for physics integration... I have a few question of a newbie and I need your help ;) 1. Will I have benefits of ...
- Sun Nov 14, 2010 9:00 am
- Forum: General Bullet Physics Support and Feedback
- Topic: .bullet and Dynamica
- Replies: 4
- Views: 3818
.bullet and Dynamica
Hi all, I'm new to Bullet and I need some help with it. So far I've read the user manual and I also managed to compile and integrate it into the Ogre3D engine (using a wrapper). I have a few question on some topics so I divided them into different threads... 1. I didn't understand why do I need the ...
- Wed Nov 10, 2010 10:06 pm
- Forum: Release Announcements
- Topic: Bullet 2.77 is released! OpenCL & DX11 cloth, 3ds Max plugin
- Replies: 8
- Views: 119482
Re: Bullet 2.77 is released! OpenCL & DX11 cloth, 3ds Max pl
Hi there,
I am new to bullet, I'm using it via the ogre bullet wrapper.
My code compiles against bullet 2.76 and I was wondering if I can use the 3ds max plugin with it?
Thanks!
I am new to bullet, I'm using it via the ogre bullet wrapper.
My code compiles against bullet 2.76 and I was wondering if I can use the 3ds max plugin with it?
Thanks!