Search found 7 matches

by stnal
Tue Nov 23, 2010 7:33 am
Forum: General Bullet Physics Support and Feedback
Topic: Collision Detection
Replies: 1
Views: 901

Collision Detection

Hi all,

In case I'm using only the collision detection features, how can I update the state each frame?
What functions should be called?

Thanks,
Stan
by stnal
Tue Nov 16, 2010 3:48 pm
Forum: General Bullet Physics Support and Feedback
Topic: .bullet and Dynamica
Replies: 4
Views: 1272

Re: .bullet and Dynamica

I've compiled the 3ds-max plugin and successfully loaded it to 3ds-max 2011 x64 and it works for me, I haven't tested the .bullet file generated yet (I followed the two spheres example in the manual). I have a question though: 1. Is there a way to make an object "unphysical" ? 2. Objects are spawned...
by stnal
Tue Nov 16, 2010 12:36 pm
Forum: General Bullet Physics Support and Feedback
Topic: .bullet and Dynamica
Replies: 4
Views: 1272

Re: .bullet and Dynamica

Thanks Erwin,

That's awesome... The binaries are precompiled for Maya and I need to 64bit version for 3ds max so I'll try to build it myself.
I just upgraded to version 2.77 for that and my code now is working with it.

Thanks,
Stan
by stnal
Sun Nov 14, 2010 9:10 am
Forum: General Bullet Physics Support and Feedback
Topic: Wind simulation
Replies: 6
Views: 3780

Re: Wind simulation

Nice solution!
by stnal
Sun Nov 14, 2010 9:08 am
Forum: General Bullet Physics Support and Feedback
Topic: Jet physics
Replies: 1
Views: 983

Jet physics

Hi all, I'm planning to make a Jet fighting game and I need some advice, this is my first 3D game that I'm making and for the last few months I have been seriously learning. Now it's time for physics integration... I have a few question of a newbie and I need your help ;) 1. Will I have benefits of ...
by stnal
Sun Nov 14, 2010 9:00 am
Forum: General Bullet Physics Support and Feedback
Topic: .bullet and Dynamica
Replies: 4
Views: 1272

.bullet and Dynamica

Hi all, I'm new to Bullet and I need some help with it. So far I've read the user manual and I also managed to compile and integrate it into the Ogre3D engine (using a wrapper). I have a few question on some topics so I divided them into different threads... 1. I didn't understand why do I need the ...
by stnal
Wed Nov 10, 2010 10:06 pm
Forum: Release Announcements
Topic: Bullet 2.77 is released! OpenCL & DX11 cloth, 3ds Max plugin
Replies: 8
Views: 64568

Re: Bullet 2.77 is released! OpenCL & DX11 cloth, 3ds Max pl

Hi there,

I am new to bullet, I'm using it via the ogre bullet wrapper.
My code compiles against bullet 2.76 and I was wondering if I can use the 3ds max plugin with it?

Thanks!