Search found 127 matches
- Sat Mar 10, 2007 12:43 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Question about appConstraintDemo
- Replies: 6
- Views: 11695
Hey, Which degrees of freedom would you like to lock? You can have a Hinge, point2point ( ball and socket ) or a Generic6Dof joint. The Demos/ConstraintDemo directory in the download of the bullet sdk has examples of them all. The Generic6Dof constraint is the only one that you can sellectively loc...
- Wed Mar 07, 2007 1:39 am
- Forum: General Bullet Physics Support and Feedback
- Topic: discontinous constraints
- Replies: 3
- Views: 10909
- Tue Jan 02, 2007 11:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java physics engines?
- Replies: 7
- Views: 15006
- Thu Nov 30, 2006 1:38 am
- Forum: General Bullet Physics Support and Feedback
- Topic: linux xlib bug
- Replies: 9
- Views: 25627
Yeah, but Bullet would be better if we had a build system for Unix that works out-of-the-box. I agree - but it wouldn't have helped in this case. You need to 'su root' to install most serious packages - and if you forget to log out - and if you have your X permissions set 'right' - it'll refuse to ...
- Thu Nov 30, 2006 1:22 am
- Forum: General Bullet Physics Support and Feedback
- Topic: linux xlib bug
- Replies: 9
- Views: 25627
- Wed Nov 29, 2006 11:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: linux xlib bug
- Replies: 9
- Views: 25627
Theres no problem with 2.37, god knows what caused the auth problem with X most strange, I cant replicate it! Well, if you type: su {some other user} ...enter the password - then run your program (without setting 'xhost') - it'll do it again. But so will xclock, xcalc, etc. What's cool is that you ...
- Wed Nov 29, 2006 8:56 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: linux xlib bug
- Replies: 9
- Views: 25627
Re: FYI
Just grabbed svn trunk instead of the tgz mentioned on the wiki and it doesnt do the same I'm 99% certain that this has nothing whatever to do with Bullet or the demo program itself. It's much more lilkely that you were remotely-logged in somewhere or su'ed to another user when you were having prob...
- Wed Nov 29, 2006 8:49 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: linux xlib bug
- Replies: 9
- Views: 25627
Let me explain what the message means. I apologise for the length of the explanation - but I don't know how much you already know so I have to start from scratch. The X-windows system is split between the 'client' and the 'server'. The client and server theoretically talk to each other over a networ...
- Fri Nov 24, 2006 10:35 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Pricing strategy of a physics engine (Meqon testcase)
- Replies: 4
- Views: 11917
Re: Pricing strategy of a physics engine (Meqon testcase)
The market has changed, with Ageia giving away their PhysX (Novodex/Meqon) for free. So do you think PhysX is being given away in the hope that this will generate sales of the PhysX hardware? That seems like something of a desperation measure. It's hard to imagine many gamers buying that thing in t...
- Tue Nov 14, 2006 4:45 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on GPU
- Replies: 129
- Views: 1292878
Re: Debugging the GPU demo..
We don't understand why the vertex shader coide doesn't work under Windows - that's a very bizarre thing that certainly slows the demo down somewhat. This is not a big issue on my opinion, for the moment - maybe this could be useful later when tuning the code for faster execution. What seems to be ...
- Tue Nov 14, 2006 3:25 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on GPU
- Replies: 129
- Views: 1292878
Re: Something wrong with the GPU demo..
Hallo, I am testing your GPU demo since I am going to implement some GP-GPU stuff for my multibody simulator. The demo is very interesting, but I found some problems on my system. There are a lot of strange things about the way this demo does or does not run on different systems. Unfortunately, I o...
- Fri Nov 03, 2006 2:39 am
- Forum: General Bullet Physics Support and Feedback
- Topic: API refactoring (was ugliness)
- Replies: 45
- Views: 75591
- Wed Nov 01, 2006 4:34 am
- Forum: General Bullet Physics Support and Feedback
- Topic: m_collisionFlags !=btCollisionObject::CF_STATIC_OBJECT ?!?
- Replies: 3
- Views: 9862
m_collisionFlags !=btCollisionObject::CF_STATIC_OBJECT ?!?
OK - I give up - what is this assert telling me?
../bullet/src/BulletDynamics/Dynamics/btRigidBody.h:199: void btRigidBody::setLinearVelocity(const btVector3&): Assertion `m_collisionFlags !=btCollisionObject::CF_STATIC_OBJECT' failed.
../bullet/src/BulletDynamics/Dynamics/btRigidBody.h:199: void btRigidBody::setLinearVelocity(const btVector3&): Assertion `m_collisionFlags !=btCollisionObject::CF_STATIC_OBJECT' failed.
- Wed Nov 01, 2006 4:01 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Newbie Question
- Replies: 5
- Views: 13987
- Wed Nov 01, 2006 3:57 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Newbie Question
- Replies: 5
- Views: 13987