Search found 4 matches
- Sat Apr 16, 2011 10:49 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Vehicle wheels bouncing (not btRaycastVehicle)
- Replies: 4
- Views: 8827
Vehicle wheels bouncing (not btRaycastVehicle)
Hi, I am doing truck simulation in my engine, not with btRaycastVehicle. Wheels are connected to vehicle skeleton with constraints. On faster movement the wheels bouncing. Each wheel is connected to vehicle in order: btRigidBody (vehicle skeleton) -> btGeneric6DofSpringConstraint (as spring) -> btRi...
- Fri Oct 01, 2010 6:37 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btKinematicCharacterController vs btStaticPlaneShape bug?
- Replies: 6
- Views: 4275
Re: btKinematicCharacterController vs btStaticPlaneShape bug
Thank you, it works fine.
- Thu Sep 30, 2010 6:50 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btKinematicCharacterController vs btStaticPlaneShape bug?
- Replies: 6
- Views: 4275
Re: btKinematicCharacterController vs btStaticPlaneShape bug
Program crash "Program received signal SIGSEGV, Segmentation fault." when character collide with static rigid body plane. call stack: #0 0x44db28 btKinematicClosestNotMeConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult&, bool) () (??:??) #2 0x4aa220 btTriangleCo...
- Thu Sep 30, 2010 3:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btKinematicCharacterController vs btStaticPlaneShape bug?
- Replies: 6
- Views: 4275
btKinematicCharacterController vs btStaticPlaneShape bug?
Hi, Im using btKinematicCharacterController in some program, when controller colide with btStaticPlaneShape program fall in btKinematicClosestNotMeConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult&, bool) segmentation fault. Here is modified function CharacterDemo::initPh...