Search found 4 matches

by firo
Sat Apr 16, 2011 10:49 am
Forum: General Bullet Physics Support and Feedback
Topic: Vehicle wheels bouncing (not btRaycastVehicle)
Replies: 4
Views: 8827

Vehicle wheels bouncing (not btRaycastVehicle)

Hi, I am doing truck simulation in my engine, not with btRaycastVehicle. Wheels are connected to vehicle skeleton with constraints. On faster movement the wheels bouncing. Each wheel is connected to vehicle in order: btRigidBody (vehicle skeleton) -> btGeneric6DofSpringConstraint (as spring) -> btRi...
by firo
Thu Sep 30, 2010 6:50 pm
Forum: General Bullet Physics Support and Feedback
Topic: btKinematicCharacterController vs btStaticPlaneShape bug?
Replies: 6
Views: 4275

Re: btKinematicCharacterController vs btStaticPlaneShape bug

Program crash "Program received signal SIGSEGV, Segmentation fault." when character collide with static rigid body plane. call stack: #0 0x44db28 btKinematicClosestNotMeConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult&, bool) () (??:??) #2 0x4aa220 btTriangleCo...
by firo
Thu Sep 30, 2010 3:16 pm
Forum: General Bullet Physics Support and Feedback
Topic: btKinematicCharacterController vs btStaticPlaneShape bug?
Replies: 6
Views: 4275

btKinematicCharacterController vs btStaticPlaneShape bug?

Hi, Im using btKinematicCharacterController in some program, when controller colide with btStaticPlaneShape program fall in btKinematicClosestNotMeConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult&, bool) segmentation fault. Here is modified function CharacterDemo::initPh...