Search found 10 matches
- Sun Feb 06, 2011 2:34 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to solve the problem that the constraint is too elastic
- Replies: 4
- Views: 5436
Re: How to solve the problem that the constraint is too elas
Hi xiaoQ0903! Have you tried using btUniversalConstraint or btGeneric6DofSpringConstraint? The first one (btUniversalConstraint) have only 2 degrees of freedom. http://www.bulletphysics.com/Bullet/BulletFull/classbtUniversalConstraint.html I haven't use it yet, but maybe works better than other cons...
- Thu Nov 25, 2010 1:22 am
- Forum: General Bullet Physics Support and Feedback
- Topic: best way to change the length of a rope
- Replies: 9
- Views: 10871
Re: best way to change the length of a rope
Hi! Check this topic: http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=&f=9&t=3402 I tried modifying parameters for the softness/rigidness (m_ERP and m_limitSoftness attributes) in the getRotationalLimitMotor() method from a btGeneric6DofConstraint object as one of the guys said. I...
- Mon Nov 08, 2010 2:57 am
- Forum: General Bullet Physics Support and Feedback
- Topic: best way to change the length of a rope
- Replies: 9
- Views: 10871
Re: best way to change the length of a rope
Hi.
Well, when I played with the examples, I noticed that avoiding the use of "setCollisionFlags" or "setActivationState" (I dont remember wich one) when creating the rigidbody, it seems to solve the problem. Tell me if it works
Greetings!
Well, when I played with the examples, I noticed that avoiding the use of "setCollisionFlags" or "setActivationState" (I dont remember wich one) when creating the rigidbody, it seems to solve the problem. Tell me if it works
Greetings!
- Wed Oct 27, 2010 2:29 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Glut32.dll is missing
- Replies: 4
- Views: 7850
Re: Glut32.dll is missing
Well.... I dont think so... I'm using Visual Express 2008 in Windows 7 64-bit and the Box2dDemo works fine. You can also take a look in the "CMakeLists.txt" file, to see what's going on when Visual build the app.
Greetings!
Greetings!
- Wed Oct 27, 2010 1:22 am
- Forum: General Bullet Physics Support and Feedback
- Topic: best way to change the length of a rope
- Replies: 9
- Views: 10871
Re: best way to change the length of a rope
Hello!
I used a generic6dof joint and it works fine! Many thanks!
I used a generic6dof joint and it works fine! Many thanks!
- Wed Oct 27, 2010 1:14 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Glut32.dll is missing
- Replies: 4
- Views: 7850
Re: Glut32.dll is missing
Hello
Have you tried copying glut32.dll from other Demo folder to Box2dDemo or Debug folder?
Greetings
Have you tried copying glut32.dll from other Demo folder to Box2dDemo or Debug folder?
Greetings
- Wed Oct 27, 2010 1:06 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Best way for 'end user' to learn Bullet?
- Replies: 1
- Views: 13624
Re: Best way for 'end user' to learn Bullet?
Hi lemond You posted several months ago, maybe you already have an answer but I hope to be usefull to anyone who gets here :D. Well, I started with Bullet some time ago, and so far, the Demos of bullet that comes with the installation package are very usefull. But it takes some work to extract the l...
- Sun Oct 10, 2010 8:46 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: bullet ropes with 3D objects
- Replies: 0
- Views: 1749
bullet ropes with 3D objects
hi everyone!
Does somebody know how to attach 3D models to each node of a rope? What i want is to make it visible under OpenSceneGraph (OSG).
Greetings
Does somebody know how to attach 3D models to each node of a rope? What i want is to make it visible under OpenSceneGraph (OSG).
Greetings
- Sun Oct 10, 2010 3:58 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: spring between 2 rigid bodies
- Replies: 1
- Views: 2976
Re: spring between 2 rigid bodies
Hi Michel
I think you have to set the transform of your moving sphere like this
transform.setOrigin(btVector3(5., 0, 0.))
looks like both objects were in the same coordinates
Greetings
I think you have to set the transform of your moving sphere like this
transform.setOrigin(btVector3(5., 0, 0.))
looks like both objects were in the same coordinates
Greetings
- Wed Sep 22, 2010 4:20 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: best way to change the length of a rope
- Replies: 9
- Views: 10871
Re: best way to change the length of a rope
hello Michael I have the same problem. I'm trying to build a "ship to shore gantry crane simulator", so I need the rope to be attached to my cockpit and to the spreader in the other side. But I can't figure out how to change the length of the rope either. What I did was to create a rope wi...