Search found 6 matches
- Wed Apr 06, 2011 10:11 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: dynamica Questions
- Replies: 2
- Views: 5593
Re: dynamica Questions
If two objects are constrained with a Dynamica Constraint, they collide with each. Try with more substeps. If the objects are interpenetrated at begining if the simulation try to activate Split Impulse.
- Fri Feb 04, 2011 1:52 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Newbie Question
- Replies: 4
- Views: 4558
Re: Newbie Question
In the Outliner (window/outliner) there is a node called dDebugDraw,that manage core simulation.
The first frame of the simulation is the frame that the system let you change position of rigid bodies.
The first frame of the simulation is the frame that the system let you change position of rigid bodies.
- Tue Feb 01, 2011 10:26 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Newbie Question
- Replies: 4
- Views: 4558
Re: Newbie Question
Check the node DebugDraw to see if start frame is the same that you have as start frame in the time line.
- Fri Jan 21, 2011 11:10 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Maya Building Workflow for Dynamic Simulations
- Replies: 3
- Views: 3976
Re: Maya Building Workflow for Dynamic Simulations
Be careful when you modeling the bricks,because if you scale the boxes with scale manipulator, you have to freeze scale transforms before convert to rigid bodies.
Im working with real scales (bricks of 30 cm x 10 cm) and I dont have any problems with stability.
Send your scene for check it.
Im working with real scales (bricks of 30 cm x 10 cm) and I dont have any problems with stability.
Send your scene for check it.
- Tue Dec 14, 2010 10:51 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Maya Units <--> Bullet Physics Units.
- Replies: 1
- Views: 4057
Re: Maya Units <--> Bullet Physics Units.
Maya always working internally in centimeters, so if you create a 180 centimeters person, Bullet interprets this value as 180 meters. If you set the working units of Maya in meters (window/preferences/settings) neither it works, because the values passed to Bullet is converted to centimeters interna...
- Mon Sep 20, 2010 9:24 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: MB_dynamicaUI - an extended Dynamica toolset
- Replies: 27
- Views: 109106
Re: MB_dynamicaUI - an extended Dynamica toolset
Hello, there is a problem with the constraints of the tool. When I select two objects for use any type of constraint,only the first element is constrained. The original DynamicaUI dont have this problem. I think must be this sentence: string $selection[] = `ls -selection -hd 1 -dag -leaf -showType -...