Search found 53 matches
- Mon Feb 11, 2013 6:57 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: can we use animated geometry (deforming) as passive body
- Replies: 1
- Views: 38403
Re: can we use animated geometry (deforming) as passive body
this feature is not implemented at the moment, but i was looking into it a while back. it should be possible to force a node refresh which would update the shape data Dynamica uses for a rigid body shape. you would have to go "under the hood" and modify the Dynamica mel scripts (DynamicaUI...
- Mon Feb 11, 2013 6:50 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: dynamica maya
- Replies: 2
- Views: 40557
Re: dynamica maya
are those meshes or hulls? i have seen this when using the hull rigid body option on concave shapes. try using the mesh option when converting the pieces to rigid bodies.
- Wed Oct 17, 2012 5:45 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: How to start...
- Replies: 2
- Views: 7974
Re: How to start...
This might help: http://bulletphysics.org/siggraph2011/michael_siggraph2011.pdf I recommend Dave Greenwood's dg_Voro_py script for voronoi shattering - it's available on creativecrash.com. You can also start with a stack of simple polygon cubes if you want to try out the choreography (activation) to...
- Wed Oct 17, 2012 5:41 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: limitations on the kinds of Maya scenes that can be exported
- Replies: 1
- Views: 6559
Re: limitations on the kinds of Maya scenes that can be expo
These should help: http://bulletphysics.org/mediawiki-1.5.8/index.php/Dynamica_user_manual http://bulletphysics.org/siggraph2011/michael_siggraph2011.pdf It sounds like you are attempting to add a rigid body sim to an existing scene? this is possible, but you will probably have to setup the sim, cle...
- Sun May 27, 2012 8:33 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Maya 2012 - dRigidBodyArrays, MEL, Initial attributes
- Replies: 2
- Views: 8419
Re: Maya 2012 - dRigidBodyArrays, MEL, Initial attributes
have a look at dynamicaUI.mel to see how the DAG is built. it might be possible to force re-evaluation of the node network to provide the control you are after.
- Fri Mar 16, 2012 3:36 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Maya geometry/vertex cache
- Replies: 1
- Views: 7335
Re: Maya geometry/vertex cache
when Maya meshes are converted to Dynamica rigid bodies, the out mesh shapes are connected to the rigid shape nodes. you should be able to access the mesh shapes in order to cache the geometry. have a look at the DAG...
- Mon Feb 13, 2012 2:26 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: MB_dynamicaUI - an extended Dynamica toolset
- Replies: 27
- Views: 122665
Re: MB_dynamicaUI - an extended Dynamica toolset
These tools have been integrated into Dynamica 2.78. Find it here:
http://code.google.com/p/dynamica/downloads/list
http://code.google.com/p/dynamica/downloads/list
- Wed Nov 02, 2011 4:42 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: problem 30fps - maya
- Replies: 1
- Views: 5352
Re: problem 30fps - maya
I am unable to reproduce this issue. Can you post more details? OS/Maya version/frame range/...
- Thu Oct 27, 2011 5:42 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Maya 2009 error: Too many children in layout, bad tab names
- Replies: 14
- Views: 21465
Re: Maya 2009 error: Too many children in layout, bad tab na
The installers are in fact archives - decompress and distribute as needed!
- Tue Oct 18, 2011 7:47 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Dynamica CompoundShape / multiSphereShape
- Replies: 1
- Views: 5313
Re: Dynamica CompoundShape / multiSphereShape
compounds not supported yet.
you could use an arbitrarily scaled mesh for now...
you could use an arbitrarily scaled mesh for now...
- Tue Oct 18, 2011 7:45 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Maya 2009 error: Too many children in layout, bad tab names
- Replies: 14
- Views: 21465
Re: Maya 2009 error: Too many children in layout, bad tab na
the installer does use module files which are config'd based on chosen install dir...not sure why this is not working for you. My test installs (run straight from the downloadable installers) of Dynamica 2.78 for Maya 2008/2009/2010/2011/2012 look like this: winXPx32: C:\Documents and Settings\<user...
- Tue Oct 18, 2011 4:36 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Bullet integration in Unity3d
- Replies: 3
- Views: 12889
Re: Bullet integration in Unity3d
sounds ambitious!
Unity/PhysX does support compound shapes...
Unity/PhysX does support compound shapes...
- Tue Oct 18, 2011 4:33 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Maya plug-in Tips and Help [edited]
- Replies: 1
- Views: 5272
Re: Maya plug-in Tips and Help [edited]
Dynamica can convert any mesh shapes into rigid bodies. Thus, you can use shatter scripts, cut geometry manually, or use primitive shapes. Properties such as bounciness can be controlled (or keyed) on the rigid body nodes - check the Attribute Editor or Channel Box. Dynamica is a rigid body simulati...
- Thu Oct 13, 2011 8:00 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Maya 2009 error: Too many children in layout, bad tab names
- Replies: 14
- Views: 21465
Re: Maya 2009 error: Too many children in layout, bad tab na
what is the issue with the module? it points to the wrong dir? can you attach it here?
- Thu Oct 13, 2011 4:28 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Maya 2009 error: Too many children in layout, bad tab names
- Replies: 14
- Views: 21465
Re: Maya 2009 error: Too many children in layout, bad tab na
I was able to reproduce and resolve the problem. overwrite the installed script file "dynamicaUI.mel" with the version attached here. Find it under /DynamicaBullet2.78/scripts/.
If it works, I will update the code base.
Thanks.
If it works, I will update the code base.
Thanks.