Search found 53 matches

by mBakr
Mon Feb 11, 2013 6:57 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: can we use animated geometry (deforming) as passive body
Replies: 1
Views: 37726

Re: can we use animated geometry (deforming) as passive body

this feature is not implemented at the moment, but i was looking into it a while back. it should be possible to force a node refresh which would update the shape data Dynamica uses for a rigid body shape. you would have to go "under the hood" and modify the Dynamica mel scripts (DynamicaUI...
by mBakr
Mon Feb 11, 2013 6:50 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: dynamica maya
Replies: 2
Views: 39892

Re: dynamica maya

are those meshes or hulls? i have seen this when using the hull rigid body option on concave shapes. try using the mesh option when converting the pieces to rigid bodies.
by mBakr
Wed Oct 17, 2012 5:45 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: How to start...
Replies: 2
Views: 7948

Re: How to start...

This might help: http://bulletphysics.org/siggraph2011/michael_siggraph2011.pdf I recommend Dave Greenwood's dg_Voro_py script for voronoi shattering - it's available on creativecrash.com. You can also start with a stack of simple polygon cubes if you want to try out the choreography (activation) to...
by mBakr
Wed Oct 17, 2012 5:41 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: limitations on the kinds of Maya scenes that can be exported
Replies: 1
Views: 6535

Re: limitations on the kinds of Maya scenes that can be expo

These should help: http://bulletphysics.org/mediawiki-1.5.8/index.php/Dynamica_user_manual http://bulletphysics.org/siggraph2011/michael_siggraph2011.pdf It sounds like you are attempting to add a rigid body sim to an existing scene? this is possible, but you will probably have to setup the sim, cle...
by mBakr
Sun May 27, 2012 8:33 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Maya 2012 - dRigidBodyArrays, MEL, Initial attributes
Replies: 2
Views: 8395

Re: Maya 2012 - dRigidBodyArrays, MEL, Initial attributes

have a look at dynamicaUI.mel to see how the DAG is built. it might be possible to force re-evaluation of the node network to provide the control you are after.
by mBakr
Fri Mar 16, 2012 3:36 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Maya geometry/vertex cache
Replies: 1
Views: 7307

Re: Maya geometry/vertex cache

when Maya meshes are converted to Dynamica rigid bodies, the out mesh shapes are connected to the rigid shape nodes. you should be able to access the mesh shapes in order to cache the geometry. have a look at the DAG...
by mBakr
Wed Nov 02, 2011 4:42 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: problem 30fps - maya
Replies: 1
Views: 5312

Re: problem 30fps - maya

I am unable to reproduce this issue. Can you post more details? OS/Maya version/frame range/...
by mBakr
Thu Oct 27, 2011 5:42 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Maya 2009 error: Too many children in layout, bad tab names
Replies: 14
Views: 21435

Re: Maya 2009 error: Too many children in layout, bad tab na

The installers are in fact archives - decompress and distribute as needed!
by mBakr
Tue Oct 18, 2011 7:47 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Dynamica CompoundShape / multiSphereShape
Replies: 1
Views: 5291

Re: Dynamica CompoundShape / multiSphereShape

compounds not supported yet.

you could use an arbitrarily scaled mesh for now...
by mBakr
Tue Oct 18, 2011 7:45 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Maya 2009 error: Too many children in layout, bad tab names
Replies: 14
Views: 21435

Re: Maya 2009 error: Too many children in layout, bad tab na

the installer does use module files which are config'd based on chosen install dir...not sure why this is not working for you. My test installs (run straight from the downloadable installers) of Dynamica 2.78 for Maya 2008/2009/2010/2011/2012 look like this: winXPx32: C:\Documents and Settings\<user...
by mBakr
Tue Oct 18, 2011 4:36 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Bullet integration in Unity3d
Replies: 3
Views: 12852

Re: Bullet integration in Unity3d

sounds ambitious!

Unity/PhysX does support compound shapes...
by mBakr
Tue Oct 18, 2011 4:33 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Maya plug-in Tips and Help [edited]
Replies: 1
Views: 5240

Re: Maya plug-in Tips and Help [edited]

Dynamica can convert any mesh shapes into rigid bodies. Thus, you can use shatter scripts, cut geometry manually, or use primitive shapes. Properties such as bounciness can be controlled (or keyed) on the rigid body nodes - check the Attribute Editor or Channel Box. Dynamica is a rigid body simulati...
by mBakr
Thu Oct 13, 2011 8:00 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Maya 2009 error: Too many children in layout, bad tab names
Replies: 14
Views: 21435

Re: Maya 2009 error: Too many children in layout, bad tab na

what is the issue with the module? it points to the wrong dir? can you attach it here?
by mBakr
Thu Oct 13, 2011 4:28 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Maya 2009 error: Too many children in layout, bad tab names
Replies: 14
Views: 21435

Re: Maya 2009 error: Too many children in layout, bad tab na

I was able to reproduce and resolve the problem. overwrite the installed script file "dynamicaUI.mel" with the version attached here. Find it under /DynamicaBullet2.78/scripts/.

If it works, I will update the code base.

Thanks.