Search found 5 matches

by DIMEDROLL
Thu Jul 21, 2011 8:55 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: My Hovercraft Game Demo Movie
Replies: 1
Views: 7859

Re: My Hovercraft Game Demo Movie

Nice! Seems to be an interesting game. What graphics engine do you use?
by DIMEDROLL
Sun Jul 11, 2010 9:54 am
Forum: General Bullet Physics Support and Feedback
Topic: Cloth vs Cylinder penetration
Replies: 2
Views: 4109

Re: Cloth vs Cylinder penetration

I've made my Cloth object more simple and set FIXED_STEP simulation

Code: Select all

#define FIXED_STEP
#ifdef FIXED_STEP
        dt=1.0f/160.f;
		m_dynamicsWorld->stepSimulation(dt,20, dt);

#else
//..
#endif
This helped and Cloth do not penetrate objects so easily, but this killed realtime
by DIMEDROLL
Fri May 21, 2010 5:07 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet on GPU
Replies: 129
Views: 1208575

Re: Bullet on GPU

Hi,
Can you tell me what is the current status of CUDA connection? Is it possible to simulate Cloth(SoftBody) collisions on GPU right now?
by DIMEDROLL
Fri May 21, 2010 12:41 pm
Forum: General Bullet Physics Support and Feedback
Topic: Cloth vs Cylinder penetration
Replies: 2
Views: 4109

Cloth vs Cylinder penetration

I've made some tests on Bullet Cloth. I've added Cloth(triangle mesh) and a Cylinder. The Cloth object tries to collide with it but easily penetrates the primitive cylinder. Here is the video, I used psb->generateClusters(0); here http://www.youtube.com/watch?v=SOI45ieMsHk Then I tried to use psb->g...
by DIMEDROLL
Fri May 21, 2010 12:25 pm
Forum: General Bullet Physics Support and Feedback
Topic: Double precision won't compile from 2.75 onwards
Replies: 5
Views: 5294

Re: Double precision won't compile from 2.75 onwards

To compile with double precision in MSVC2008 I also added #define BT_USE_DOUBLE_PRECISION at top of btScalar.h(as Bullet_User_Manual.pdf says) and received some errors while compiling. I tried to add BT_USE_DOUBLE_PRECISION in Preprocessor Definitions property page for each project BulletCollision, ...