Search found 5 matches
- Thu Jul 21, 2011 8:55 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: My Hovercraft Game Demo Movie
- Replies: 1
- Views: 7859
Re: My Hovercraft Game Demo Movie
Nice! Seems to be an interesting game. What graphics engine do you use?
- Sun Jul 11, 2010 9:54 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Cloth vs Cylinder penetration
- Replies: 2
- Views: 4109
Re: Cloth vs Cylinder penetration
I've made my Cloth object more simple and set FIXED_STEP simulation
This helped and Cloth do not penetrate objects so easily, but this killed realtime
Code: Select all
#define FIXED_STEP
#ifdef FIXED_STEP
dt=1.0f/160.f;
m_dynamicsWorld->stepSimulation(dt,20, dt);
#else
//..
#endif
- Fri May 21, 2010 5:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on GPU
- Replies: 129
- Views: 1208575
Re: Bullet on GPU
Hi,
Can you tell me what is the current status of CUDA connection? Is it possible to simulate Cloth(SoftBody) collisions on GPU right now?
Can you tell me what is the current status of CUDA connection? Is it possible to simulate Cloth(SoftBody) collisions on GPU right now?
- Fri May 21, 2010 12:41 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Cloth vs Cylinder penetration
- Replies: 2
- Views: 4109
Cloth vs Cylinder penetration
I've made some tests on Bullet Cloth. I've added Cloth(triangle mesh) and a Cylinder. The Cloth object tries to collide with it but easily penetrates the primitive cylinder. Here is the video, I used psb->generateClusters(0); here http://www.youtube.com/watch?v=SOI45ieMsHk Then I tried to use psb->g...
- Fri May 21, 2010 12:25 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Double precision won't compile from 2.75 onwards
- Replies: 5
- Views: 5294
Re: Double precision won't compile from 2.75 onwards
To compile with double precision in MSVC2008 I also added #define BT_USE_DOUBLE_PRECISION at top of btScalar.h(as Bullet_User_Manual.pdf says) and received some errors while compiling. I tried to add BT_USE_DOUBLE_PRECISION in Preprocessor Definitions property page for each project BulletCollision, ...