Search found 2 matches

by nargil
Tue Jan 17, 2012 7:02 pm
Forum: General Bullet Physics Support and Feedback
Topic: Car riding around a cylinder
Replies: 1
Views: 4145

Car riding around a cylinder

So i want my car to be able to ride 360* around a pipe. I need to disable gravity and apply custom force for each object, but btRaycastVehicle does not support adding forces, nor disabling gravity. There is however setCoordinateSystem ( int rightIndex, int upIndex, int forwardIndex ) , but it doesn'...
by nargil
Thu May 06, 2010 11:38 am
Forum: Release Announcements
Topic: Bullet plans for 2010 and Happy Holidays!
Replies: 2
Views: 52701

Re: Bullet plans for 2010 and Happy Holidays!

Hi there. I'd like to ask if there is any ETA on bullet 3.0 ? I'm keen to start working with bullet (I've got some physx experience, already), but I'm not sure if it's a good idea to learn 2.76 if the API is going to change, isn't it ?