Search found 2 matches
- Tue Jan 17, 2012 7:02 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Car riding around a cylinder
- Replies: 1
- Views: 4145
Car riding around a cylinder
So i want my car to be able to ride 360* around a pipe. I need to disable gravity and apply custom force for each object, but btRaycastVehicle does not support adding forces, nor disabling gravity. There is however setCoordinateSystem ( int rightIndex, int upIndex, int forwardIndex ) , but it doesn'...
- Thu May 06, 2010 11:38 am
- Forum: Release Announcements
- Topic: Bullet plans for 2010 and Happy Holidays!
- Replies: 2
- Views: 52701
Re: Bullet plans for 2010 and Happy Holidays!
Hi there. I'd like to ask if there is any ETA on bullet 3.0 ? I'm keen to start working with bullet (I've got some physx experience, already), but I'm not sure if it's a good idea to learn 2.76 if the API is going to change, isn't it ?