Search found 2 matches
- Thu Apr 29, 2010 12:21 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision masks
- Replies: 1
- Views: 3547
Collision masks
Hello, I have ships and bullets. Ships collide with bullets and with each other. I do not want bullets to collide with other bullets. So I have three collision masks: enum ECollisionTypes { NO_COLLISION = 0, SHIP_COLLISION = 1 << 1, BULLET_COLLISION = 1 << 2, }; I create my ships and bullets with th...
- Wed Apr 28, 2010 6:30 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to use convexSweepTest
- Replies: 0
- Views: 1554
How to use convexSweepTest
Hello, I am new to Bullet and I am trying to understand how to use convexSweepTest. I want to catch collisions for fast moving objects. I took CollisionInterfaceDemo, and made the second object move very fast. CollisionInterfaceDemo uses performDiscreteCollisionDetection, which does not work for thi...