maybe you shoud just do it youself.
write a new type of shape, maybe something like BezierShape, and an collision detection algorithm. As far as I can see collisionShape has no child that fits into your description.
Search found 11 matches
- Fri Apr 09, 2010 11:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Shape Defined Via Equation?
- Replies: 12
- Views: 9515
- Fri Apr 09, 2010 10:55 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started [problems with Hello World]
- Replies: 6
- Views: 4632
Re: Getting started [problems with Hello World]
sorry can't help, I have Ubuntu, too and I had my own problems, but now it works.
- Fri Apr 09, 2010 10:52 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started
- Replies: 8
- Views: 6696
Re: Getting started
somhow (don't ask why) it does now work without setting the LD_LIBRARY_PATH.
- Fri Apr 09, 2010 10:43 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: looking for a place to start...
- Replies: 1
- Views: 1891
Re: looking for a place to start...
I started deveoping with bullet a few days ago. I don't think you need any degree of physics to understand the library, and how to use it. You would need one, if you don't use the library, and want to acieve the same results with your own code. But the library is not very easy to use, you need to wo...
- Fri Apr 09, 2010 10:33 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: colliding with on-the-fly tessellated tri meshes
- Replies: 4
- Views: 4801
Re: colliding with on-the-fly tessellated tri meshes
I don't know much, but as far i can tell you, collision detection with polymeshes is inefficient. Tesselated polys (tons of them) are far more inefficient. So don't expect that there is an interface for tesselated objects.
- Thu Apr 08, 2010 6:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started [problems with Hello World]
- Replies: 6
- Views: 4632
Re: Getting started [problems with Hello World]
please post error messages
- Wed Apr 07, 2010 11:15 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started
- Replies: 8
- Views: 6696
Re: Getting started
thanks godlike, here is "ldd BulletUebung" result. libLinearMath.so.2.76 => not found libBulletCollision.so.2.76 => not found libBulletDynamics.so.2.76 => not found setenv LD_LIBRARY_PATH /usr/local/lib made it. Now I hope that I can finally start to develop with bullet.
- Wed Apr 07, 2010 12:04 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Bike and car dynamics. (Currently porting to iPhone/iPad)
- Replies: 1
- Views: 7364
Re: Bike and car dynamics. (Currently porting to iPhone/iPad)
your bike looks interesting, maybe you could make an interesting Game out of it.
- Tue Apr 06, 2010 10:44 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started
- Replies: 8
- Views: 6696
Re: Getting started
it is not fixed, i thought, that I fixed it, but the shared library doesn't work, too. Now the problem comes with executing the program. arne@arne-laptop:~/QtCreatorProjects/BulletUebung$ ./BulletUebung ./BulletUebung: error while loading shared libraries: libLinearMath.so.2.76: cannot open shared o...
- Tue Apr 06, 2010 10:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started
- Replies: 8
- Views: 6696
Re: Getting started
that was not the problem, I am shure, that i spelled everything correctly before I made the post here. I made a complete rebuild of bullet, this time in unix line endings, and with shared libraries on, and with the fix of the makefile listed here in the forum. Now it seems to work.
- Tue Apr 06, 2010 7:41 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started
- Replies: 8
- Views: 6696
Getting started
Hi I want to make my first steps in using bullet. I downloaded the source, and installed in my Linux file system. I did nothing more than linking the static library, and included <btBulletDynamicsCommon.h>. I didn't even write a single line ob Bullet code, and this is what the compiler gave to me. g...