Search found 11 matches

by krux
Fri Apr 09, 2010 11:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: Shape Defined Via Equation?
Replies: 12
Views: 9515

Re: Shape Defined Via Equation?

maybe you shoud just do it youself.
write a new type of shape, maybe something like BezierShape, and an collision detection algorithm. As far as I can see collisionShape has no child that fits into your description.
by krux
Fri Apr 09, 2010 10:55 pm
Forum: General Bullet Physics Support and Feedback
Topic: Getting started [problems with Hello World]
Replies: 6
Views: 4632

Re: Getting started [problems with Hello World]

sorry can't help, I have Ubuntu, too and I had my own problems, but now it works.
by krux
Fri Apr 09, 2010 10:52 pm
Forum: General Bullet Physics Support and Feedback
Topic: Getting started
Replies: 8
Views: 6696

Re: Getting started

somhow (don't ask why) it does now work without setting the LD_LIBRARY_PATH.
by krux
Fri Apr 09, 2010 10:43 pm
Forum: General Bullet Physics Support and Feedback
Topic: looking for a place to start...
Replies: 1
Views: 1891

Re: looking for a place to start...

I started deveoping with bullet a few days ago. I don't think you need any degree of physics to understand the library, and how to use it. You would need one, if you don't use the library, and want to acieve the same results with your own code. But the library is not very easy to use, you need to wo...
by krux
Fri Apr 09, 2010 10:33 pm
Forum: General Bullet Physics Support and Feedback
Topic: colliding with on-the-fly tessellated tri meshes
Replies: 4
Views: 4801

Re: colliding with on-the-fly tessellated tri meshes

I don't know much, but as far i can tell you, collision detection with polymeshes is inefficient. Tesselated polys (tons of them) are far more inefficient. So don't expect that there is an interface for tesselated objects.
by krux
Wed Apr 07, 2010 11:15 am
Forum: General Bullet Physics Support and Feedback
Topic: Getting started
Replies: 8
Views: 6696

Re: Getting started

thanks godlike, here is "ldd BulletUebung" result. libLinearMath.so.2.76 => not found libBulletCollision.so.2.76 => not found libBulletDynamics.so.2.76 => not found setenv LD_LIBRARY_PATH /usr/local/lib made it. Now I hope that I can finally start to develop with bullet.
by krux
Wed Apr 07, 2010 12:04 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Bike and car dynamics. (Currently porting to iPhone/iPad)
Replies: 1
Views: 7364

Re: Bike and car dynamics. (Currently porting to iPhone/iPad)

your bike looks interesting, maybe you could make an interesting Game out of it.
by krux
Tue Apr 06, 2010 10:44 pm
Forum: General Bullet Physics Support and Feedback
Topic: Getting started
Replies: 8
Views: 6696

Re: Getting started

it is not fixed, i thought, that I fixed it, but the shared library doesn't work, too. Now the problem comes with executing the program. arne@arne-laptop:~/QtCreatorProjects/BulletUebung$ ./BulletUebung ./BulletUebung: error while loading shared libraries: libLinearMath.so.2.76: cannot open shared o...
by krux
Tue Apr 06, 2010 10:28 pm
Forum: General Bullet Physics Support and Feedback
Topic: Getting started
Replies: 8
Views: 6696

Re: Getting started

that was not the problem, I am shure, that i spelled everything correctly before I made the post here. I made a complete rebuild of bullet, this time in unix line endings, and with shared libraries on, and with the fix of the makefile listed here in the forum. Now it seems to work.
by krux
Tue Apr 06, 2010 7:41 pm
Forum: General Bullet Physics Support and Feedback
Topic: Getting started
Replies: 8
Views: 6696

Getting started

Hi I want to make my first steps in using bullet. I downloaded the source, and installed in my Linux file system. I did nothing more than linking the static library, and included <btBulletDynamicsCommon.h>. I didn't even write a single line ob Bullet code, and this is what the compiler gave to me. g...