Search found 11 matches

by toxik
Fri Feb 18, 2011 11:58 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Dynamica Testers Needed!
Replies: 6
Views: 11013

Re: Dynamica Testers Needed!

Great work mBakr ! :D I am using a lot of plugins for maya, and a bunch of them using procedure to create shelfs after initialize plugin, and all of this bunch have some shelfs errors. I mean shelfs init procedure is not way ! :roll: Own menu which advanced user can disable is best clean way. thx
by toxik
Wed Feb 16, 2011 11:09 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Dynamica Testers Needed!
Replies: 6
Views: 11013

Re: Dynamica Testers Needed!

When i load plugin and i click on shelfs "Dynamica", i got error: // Error: Object '0' not found. After shelfs are saved (quit maya), all is ok on next run, no error. But i unload plugin, quit maya, then delete shelfs file "shelf_Dynamica.mel" and start maya + load plugin again, ...
by toxik
Wed Feb 16, 2011 11:56 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: New Dynamica Tools pre-release
Replies: 8
Views: 12497

Re: New Dynamica Tools pre-release

Thank you for all people with Maya2011. :) See edited first post above ^ Maya2011 have some warnings with scripts: dynamicaUI.mel and with MB_dynamicaUI.mel too. Here is some info from Maya 2011 docs - What's New in MEL and Python http://download.autodesk.com/us/maya/2011help/index.html?url=./files/...
by toxik
Sun Feb 06, 2011 12:34 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: New Dynamica Tools pre-release
Replies: 8
Views: 12497

Re: New Dynamica Tools pre-release

Maya2011 have some warnings with scripts: dynamicaUI.mel and with MB_dynamicaUI.mel too. Here is some info from Maya 2011 docs - What's New in MEL and Python http://download.autodesk.com/us/maya/2011help/index.html?url=./files/WS73099cc142f48755-5c83e7b111fde81a7427bcd.htm,topicNumber=d0e64823 frame...
by toxik
Thu Oct 14, 2010 1:19 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: MB_dynamicaUI - an extended Dynamica toolset
Replies: 27
Views: 108939

Re: MB_dynamicaUI - an extended Dynamica toolset

Tyrus wrote:Is there a chance to implement a function to activate dynamics on collision?

Or is there allready a way to do it?
http://bulletphysics.org/Bullet/phpBB3/ ... =12&t=5622
by toxik
Wed Oct 06, 2010 1:53 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: RenderProxy
Replies: 0
Views: 3823

RenderProxy

I working with Maya2011 SP1 and bulletDynamica 2.77, and after some tests i found nice solution how to simply create high quality previews of dynamics in render time. But its not possible, because attribute is missing. :) Is it possible to add implementation of RenderProxy attribute on dRigidBodies ...
by toxik
Sat Sep 11, 2010 2:03 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: bullets physics and the BlenderGameEngine
Replies: 1
Views: 4881

Re: bullets physics and the BlenderGameEngine

is it possible to change the direction of the force of gravity from the normal down the z axis to the center of the 3d enviroment (x=0 y=0 z=0) i know i haven't explained it very well but i hope someone under stands Gravity force can only have one direction in space, but i mean you need another for...
by toxik
Sat Sep 11, 2010 1:21 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Solvers
Replies: 1
Views: 4937

Re: Solvers

Yes, force sleep is very good function in Nvidia Physx, but i mean you have wrong thread name, it must looks like: force sleep option . :) I found this thread through search in forum, because i trying to find more informations about solvers : Bullet Physics , Aleia PhysX , Stanford PhysBAM and if th...
by toxik
Sat Sep 11, 2010 1:06 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Glue/Strength/Power in Maya ?
Replies: 3
Views: 9089

Re: Glue/Strength/Power in Maya ?

at the moment, it's possible to break constraints via a frame trigger, using an expression. given a rigid body shape named "dRigidBodyShape1" connected to inRigidBodyB of a constraint named "dSixdofConstraint1", and a desired break frame of 50; the following expression will work...
by toxik
Wed Sep 08, 2010 7:03 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: Glue/Strength/Power in Maya ?
Replies: 3
Views: 9089

Glue/Strength/Power in Maya ?

When will be option like glue/strength/power available in bulletDynamica for Maya plugin ?

Example video.
Image
http://www.youtube.com/watch?v=qi81_2zsbVA&hd=1