Search found 11 matches
- Fri Feb 18, 2011 11:58 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Dynamica Testers Needed!
- Replies: 6
- Views: 11001
Re: Dynamica Testers Needed!
Great work mBakr ! :D I am using a lot of plugins for maya, and a bunch of them using procedure to create shelfs after initialize plugin, and all of this bunch have some shelfs errors. I mean shelfs init procedure is not way ! :roll: Own menu which advanced user can disable is best clean way. thx
- Wed Feb 16, 2011 11:09 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Dynamica Testers Needed!
- Replies: 6
- Views: 11001
Re: Dynamica Testers Needed!
When i load plugin and i click on shelfs "Dynamica", i got error: // Error: Object '0' not found. After shelfs are saved (quit maya), all is ok on next run, no error. But i unload plugin, quit maya, then delete shelfs file "shelf_Dynamica.mel" and start maya + load plugin again, ...
- Wed Feb 16, 2011 11:56 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: New Dynamica Tools pre-release
- Replies: 8
- Views: 12493
Re: New Dynamica Tools pre-release
Thank you for all people with Maya2011. :) See edited first post above ^ Maya2011 have some warnings with scripts: dynamicaUI.mel and with MB_dynamicaUI.mel too. Here is some info from Maya 2011 docs - What's New in MEL and Python http://download.autodesk.com/us/maya/2011help/index.html?url=./files/...
- Sun Feb 06, 2011 12:34 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: New Dynamica Tools pre-release
- Replies: 8
- Views: 12493
Re: New Dynamica Tools pre-release
Maya2011 have some warnings with scripts: dynamicaUI.mel and with MB_dynamicaUI.mel too. Here is some info from Maya 2011 docs - What's New in MEL and Python http://download.autodesk.com/us/maya/2011help/index.html?url=./files/WS73099cc142f48755-5c83e7b111fde81a7427bcd.htm,topicNumber=d0e64823 frame...
- Thu Oct 14, 2010 1:19 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: MB_dynamicaUI - an extended Dynamica toolset
- Replies: 27
- Views: 108331
Re: MB_dynamicaUI - an extended Dynamica toolset
http://bulletphysics.org/Bullet/phpBB3/ ... =12&t=5622Tyrus wrote:Is there a chance to implement a function to activate dynamics on collision?
Or is there allready a way to do it?
- Wed Oct 06, 2010 1:53 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: RenderProxy
- Replies: 0
- Views: 3821
RenderProxy
I working with Maya2011 SP1 and bulletDynamica 2.77, and after some tests i found nice solution how to simply create high quality previews of dynamics in render time. But its not possible, because attribute is missing. :) Is it possible to add implementation of RenderProxy attribute on dRigidBodies ...
- Sat Sep 11, 2010 2:03 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: bullets physics and the BlenderGameEngine
- Replies: 1
- Views: 4876
Re: bullets physics and the BlenderGameEngine
is it possible to change the direction of the force of gravity from the normal down the z axis to the center of the 3d enviroment (x=0 y=0 z=0) i know i haven't explained it very well but i hope someone under stands Gravity force can only have one direction in space, but i mean you need another for...
- Sat Sep 11, 2010 1:21 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Solvers
- Replies: 1
- Views: 4937
Re: Solvers
Yes, force sleep is very good function in Nvidia Physx, but i mean you have wrong thread name, it must looks like: force sleep option . :) I found this thread through search in forum, because i trying to find more informations about solvers : Bullet Physics , Aleia PhysX , Stanford PhysBAM and if th...
- Sat Sep 11, 2010 1:06 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Glue/Strength/Power in Maya ?
- Replies: 3
- Views: 9086
Re: Glue/Strength/Power in Maya ?
at the moment, it's possible to break constraints via a frame trigger, using an expression. given a rigid body shape named "dRigidBodyShape1" connected to inRigidBodyB of a constraint named "dSixdofConstraint1", and a desired break frame of 50; the following expression will work...
- Wed Sep 08, 2010 7:03 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Glue/Strength/Power in Maya ?
- Replies: 3
- Views: 9086
Glue/Strength/Power in Maya ?
When will be option like glue/strength/power available in bulletDynamica for Maya plugin ?
Example video.
http://www.youtube.com/watch?v=qi81_2zsbVA&hd=1
Example video.
http://www.youtube.com/watch?v=qi81_2zsbVA&hd=1
- Tue Mar 09, 2010 7:04 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Bullet TEST in Maya2010
- Replies: 0
- Views: 6371