Search found 8 matches

by nickak2003
Sat Jan 11, 2020 8:26 pm
Forum: General Bullet Physics Support and Feedback
Topic: Memory Leak in btMLCPSolver
Replies: 0
Views: 137

Memory Leak in btMLCPSolver

~btMLCPSolver should delete m_solver; given that m_solver was newed. Right now it leaks instead, especially during: ~btConstraintSolverPoolMt. Which is how I Discovered this issue. Another solution is to not have the ~btConstraintSolverPoolMt delete anything, which I would prefer.
by nickak2003
Mon Jun 11, 2018 7:08 pm
Forum: General Bullet Physics Support and Feedback
Topic: Is it possible to perform collision detection against a single object
Replies: 7
Views: 1642

Re: Is it possible to perform collision detection against a single object

Thanks for helping me. Ok so here was the question from my earlier post explained better I hope: I am using a collision world, not dynamics. I call, Physics::CollisionCallback callback = std::bind(&Playground::collisionCallback, this, std::placeholders::_1, std::placeholders::_2); mPhysics.setCollis...
by nickak2003
Sun Jun 10, 2018 11:18 pm
Forum: General Bullet Physics Support and Feedback
Topic: Is it possible to perform collision detection against a single object
Replies: 7
Views: 1642

Re: Is it possible to perform collision detection against a single object

So I have implemented a btGhostObject in my collision world, but It seems to be getting sent to the general collision detection handler. When you said it doesn't collide, were you referring to in a dynamics world? Or am I perhaps doing something wrong?
by nickak2003
Thu Jun 07, 2018 1:26 pm
Forum: General Bullet Physics Support and Feedback
Topic: Is it possible to perform collision detection against a single object
Replies: 7
Views: 1642

Re: Is it possible to perform collision detection against a single object

So my game is top down and sort of rts-ish. A unit has a vision in which it decides to engage an enemy unit. I thought that doing a bullet-collision-shape for sight made sense to gather a list of enemies in range. Is this true?
by nickak2003
Wed Jun 06, 2018 11:18 pm
Forum: General Bullet Physics Support and Feedback
Topic: Is it possible to perform collision detection against a single object
Replies: 7
Views: 1642

Is it possible to perform collision detection against a single object

I want to do my unit sight detection with the library, I think. So, I was thinking to have a collision object, the units sight area, and then if I could just do collision against that object to build a list of sighted objects, is this possible, or is there a better method?
by nickak2003
Fri Jan 01, 2016 1:14 am
Forum: General Bullet Physics Support and Feedback
Topic: CPU multithreading is working!
Replies: 145
Views: 63658

Re: CPU multithreading is working!

I have just started using bullet. Is this thread related to the master's multithreaded examples?
by nickak2003
Wed Jun 12, 2013 6:37 am
Forum: General Bullet Physics Support and Feedback
Topic: how to detect initial collision
Replies: 0
Views: 2198

how to detect initial collision

I know how to iterate through manifolds and get the collisions, I was wondering what the preferred way was to detect a collision only the instant it happens, and then ignore ongoing collision once the object stops moving.
by nickak2003
Wed Jun 12, 2013 6:34 am
Forum: General Bullet Physics Support and Feedback
Topic: python port of bullet
Replies: 2
Views: 2554

Re: python port of bullet

There is a binding called python-ogre, which binds bullet as well as ogre and other libraries