Search found 20 matches
- Fri Jul 20, 2018 6:31 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to detect collisions between concave meshes with GImpact?
- Replies: 4
- Views: 6435
Re: How to detect collisions between concave meshes with GImpact? Help :'(
I think you need to call updateBound() on the btGImpactMeshShape just after initialization.
- Sun Dec 29, 2013 12:27 am
- Forum: General Bullet Physics Support and Feedback
- Topic: My complaints on bullet's source code quality
- Replies: 11
- Views: 13319
Re: My complaints on bullet's source code quality
One problem of under-documentation, as mentioned in the previous post, is ofcource the difficulty we face when we want to use bullet. Another serious issue is the fact that it's difficult for someone to contribute. There were a few occasions where I wanted to fix a bug or investigate something but a...
- Sat Dec 28, 2013 6:20 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: My complaints on bullet's source code quality
- Replies: 11
- Views: 13319
My complaints on bullet's source code quality
First of all I have to say that I am using bullet, I love bullet, I am grateful that we have bullet. Please excuse me for the following complaints but after seeing bullet3 source code and no real improvement on the source quality I feel the need to write a few things. First the minor: - Lines that s...
- Wed Jan 30, 2013 1:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to Cancel gravity
- Replies: 3
- Views: 5041
Re: How to Cancel gravity
From what I remember the world's gravity is been copied to every new body you add to the world. Maybe you need to iterate all objects and set the new gravity yourself.
- Wed Oct 03, 2012 7:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Upcoming Bullet 2.81 release, please test trunk version
- Replies: 7
- Views: 10887
Re: Upcoming Bullet 2.81 release, please test trunk version
I seem to have some CMake issues on linux. For some reason CMake cannot find opengl and glut. I am very sorry I don't have more concrete info. I will try to investigate -- Could NOT find OpenGL (missing: OPENGL_gl_LIBRARY) OPENGL NOT FOUND -- WARNING: you are using the obsolete 'GLU' package, please...
- Fri Oct 14, 2011 2:43 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: why bullet take install in local repo ubuntu!!!!!!!
- Replies: 4
- Views: 13431
Re: why bullet take install in local repo ubuntu!!!!!!!
there are a folder named "local" in "usr" folder. bullet tak install here "usr/local/lib" , "usr/local/include" instead "usr/include" & "usr/lib". If you are using cmake just override the CMAKE_INSTALL_PREFIX option cmake -DCMAKE_INSTA...
- Fri Oct 14, 2011 1:17 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: why bullet take install in local repo ubuntu!!!!!!!
- Replies: 4
- Views: 13431
Re: why bullet take install in local repo ubuntu!!!!!!!
Your first question gives me an opportunity to address an issue that bullet has. Internally the bullet itself includes its own headers like: #include "btBulletDynamicsCommon.h" In order to use the library in your application you have to add an extra include path. This path is the one that ...
- Sat Aug 14, 2010 2:46 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Weird problem: bodies dancing
- Replies: 0
- Views: 2068
Weird problem: bodies dancing
I have a video that illustrates the problem. You can see the crates "dancing" especially in the 22nd second.
http://www.youtube.com/watch?v=R7Oan4lriZc
Does anyone have an idea?
http://www.youtube.com/watch?v=R7Oan4lriZc
Does anyone have an idea?
- Mon Jul 26, 2010 1:13 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision filtering using masking not working properly
- Replies: 4
- Views: 12668
Collision filtering using masking not working properly
I've tried to test the collision filtering feature using masking as seen here http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Filtering#Filtering_collisions_using_masks I chose to make a test using the BasicDemo (one static big box-shaped body for ground and many small box-shaped bodies...
- Thu Jul 22, 2010 11:39 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Error in btIDebugDraw documentation
- Replies: 0
- Views: 2413
Error in btIDebugDraw documentation
In btIDebugDraw class documentation you say: "...interface has to implement the drawLine method at a minimum". The problem is that implementing the drawLine is not enough. The derivative class will still be abstract. Some methods (drawContactPoint, reportErrorWarning and others) are pure v...
- Thu Apr 08, 2010 7:41 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started
- Replies: 8
- Views: 6770
Re: Getting started
It looks like /usr/local/lib is an irregular library path. The executables try to load the dynamic libs from /usr/lib unless you override it by setting the LD_LIBRARY_PATH.
- Wed Apr 07, 2010 8:59 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started
- Replies: 8
- Views: 6770
Re: Getting started
Try an "ldd BulletUebung" and post the results.
Also try to run it like this:
setenv LD_LIBRARY_PATH /usr/local/lib
./BulletUebung
Also try to run it like this:
setenv LD_LIBRARY_PATH /usr/local/lib
./BulletUebung
- Tue Mar 23, 2010 9:09 am
- Forum: General Bullet Physics Support and Feedback
- Topic: A little help with building a particle emitter
- Replies: 5
- Views: 5076
Re: A little help with building a particle emitter
There is not really a good mechanism for this. You could try to remove the particle/body from the world, or is that too slow? Otherwise, try using object->forceActivationState(DISABLE_SIMULATION); to disable the particle, and to enable again: object->forceActivationState(ACTIVE_TAG); Thanks, Erwin ...
- Mon Mar 22, 2010 9:05 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Ubuntu 9.10 won't compile Bullet bullet-2.76 using ccmake ..
- Replies: 2
- Views: 3049
Re: Ubuntu 9.10 won't compile Bullet bullet-2.76 using ccmake ..
Hello, I use the same OS and the bullet from SVN. To build it I do this: 1) svn checkout http://bullet.googlecode.com/svn/trunk/bullet_svn 2) cd bullet_svn 3) cmake -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=Release 4) make PS: These errors you are talking about aren't exactly errors. They are messa...
- Sat Mar 20, 2010 1:03 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: A little help with building a particle emitter
- Replies: 5
- Views: 5076
Re: A little help with building a particle emitter
Great thanks. It looks like I was doing something wrong with the gravity. The first question remains though. How can deactivate a body?