Search found 7 matches
- Thu Jan 14, 2010 5:14 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Newbie] kinematic objects transform and updating
- Replies: 11
- Views: 13910
Re: [Newbie] kinematic objects transform and updating
the game loop is the display function in the main called by the glutmainloopfunction() and the idle func does a glutpostredisplay() the stepsimulation() is directly in the rendering function (display()) so it's sure that it happens every time... I've added all my bodies to the world in the init func...
- Wed Jan 13, 2010 11:40 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Newbie] kinematic objects transform and updating
- Replies: 11
- Views: 13910
Re: [Newbie] kinematic objects transform and updating
Here's my full project for the moment: http://digilibre.com/files/prj.zip There is still the btRigidBody::translate and the setTransform... Could you please precisly tell me what is wrong? Do you mean I should do my own motion state? I might wrong in many parts of my job.... "Ho god I think I i...
- Wed Jan 13, 2010 12:13 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Newbie] kinematic objects transform and updating
- Replies: 11
- Views: 13910
Re: [Newbie] kinematic objects transform and updating
No my ball is not kinematic... Thank you for the help but I don't use ogre at all . Moreover as there is holes in the field I can't build the full ground at once... After many tests I think I will go as it was recommended to me at the beginning( use gravity modification) but I've got a question abou...
- Tue Jan 12, 2010 10:45 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Newbie] kinematic objects transform and updating
- Replies: 11
- Views: 13910
Re: [Newbie] kinematic objects transform and updating
it graphicaly doesn't roll and I think I see why... anyway, I've advanced a little bit... I've stopped using setworldtransform and getworldtransform on kinematics objects as recommended here: http://bulletphysics.org/mediawiki-1.5.8/index.php/MotionStates#Kinematic_Bodies Instead I just have a bttra...
- Tue Jan 12, 2010 7:19 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Newbie] kinematic objects transform and updating
- Replies: 11
- Views: 13910
Re: [Newbie] kinematic objects transform and updating
this works but the render is not really good for example the ball doesn't roll...
I think I'll use this only if I can't do in any other way.
Thank you for your help!
I think I'll use this only if I can't do in any other way.
Thank you for your help!
- Tue Jan 12, 2010 2:08 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Newbie] kinematic objects transform and updating
- Replies: 11
- Views: 13910
Re: [Newbie] kinematic objects transform and updating
Hi,
I've advanced a little bit and it seems that it is the collision reactivation that doesn't work even if i use "m_RigidBody->activate(true); "
Do you know how I can do that??
I've advanced a little bit and it seems that it is the collision reactivation that doesn't work even if i use "m_RigidBody->activate(true); "
Do you know how I can do that??
- Mon Jan 11, 2010 11:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Newbie] kinematic objects transform and updating
- Replies: 11
- Views: 13910
[Newbie] kinematic objects transform and updating
hello, Firstly i'd like to tell you that I'm not english so please excuse me for the language mistakes I'll surely make and I'm also new to bullet so sorry if those questions look stupid to you... I'm doing a maze like that http://www.clubic.com/telecharger-fiche264478-labyrinth-lite.html For the pl...