Search found 7 matches

by lahabanaroom
Thu Jan 14, 2010 5:14 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Newbie] kinematic objects transform and updating
Replies: 11
Views: 13910

Re: [Newbie] kinematic objects transform and updating

the game loop is the display function in the main called by the glutmainloopfunction() and the idle func does a glutpostredisplay() the stepsimulation() is directly in the rendering function (display()) so it's sure that it happens every time... I've added all my bodies to the world in the init func...
by lahabanaroom
Wed Jan 13, 2010 11:40 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Newbie] kinematic objects transform and updating
Replies: 11
Views: 13910

Re: [Newbie] kinematic objects transform and updating

Here's my full project for the moment: http://digilibre.com/files/prj.zip There is still the btRigidBody::translate and the setTransform... Could you please precisly tell me what is wrong? Do you mean I should do my own motion state? I might wrong in many parts of my job.... "Ho god I think I i...
by lahabanaroom
Wed Jan 13, 2010 12:13 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Newbie] kinematic objects transform and updating
Replies: 11
Views: 13910

Re: [Newbie] kinematic objects transform and updating

No my ball is not kinematic... Thank you for the help but I don't use ogre at all . Moreover as there is holes in the field I can't build the full ground at once... After many tests I think I will go as it was recommended to me at the beginning( use gravity modification) but I've got a question abou...
by lahabanaroom
Tue Jan 12, 2010 10:45 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Newbie] kinematic objects transform and updating
Replies: 11
Views: 13910

Re: [Newbie] kinematic objects transform and updating

it graphicaly doesn't roll and I think I see why... anyway, I've advanced a little bit... I've stopped using setworldtransform and getworldtransform on kinematics objects as recommended here: http://bulletphysics.org/mediawiki-1.5.8/index.php/MotionStates#Kinematic_Bodies Instead I just have a bttra...
by lahabanaroom
Tue Jan 12, 2010 7:19 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Newbie] kinematic objects transform and updating
Replies: 11
Views: 13910

Re: [Newbie] kinematic objects transform and updating

this works but the render is not really good for example the ball doesn't roll...
I think I'll use this only if I can't do in any other way.

Thank you for your help!
by lahabanaroom
Tue Jan 12, 2010 2:08 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Newbie] kinematic objects transform and updating
Replies: 11
Views: 13910

Re: [Newbie] kinematic objects transform and updating

Hi,
I've advanced a little bit and it seems that it is the collision reactivation that doesn't work even if i use "m_RigidBody->activate(true); "
Do you know how I can do that??
by lahabanaroom
Mon Jan 11, 2010 11:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: [Newbie] kinematic objects transform and updating
Replies: 11
Views: 13910

[Newbie] kinematic objects transform and updating

hello, Firstly i'd like to tell you that I'm not english so please excuse me for the language mistakes I'll surely make and I'm also new to bullet so sorry if those questions look stupid to you... I'm doing a maze like that http://www.clubic.com/telecharger-fiche264478-labyrinth-lite.html For the pl...