Search found 11 matches
- Wed Feb 22, 2012 7:59 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Automated flying object
- Replies: 4
- Views: 4536
Re: Automated flying object
But how do I "negate gravity" and "apply forces whichever directions I wish? By literally modifying current object's position? Is it the right way? I guess by doing that I might override the bullet engine positions and rotating procedure algorithm. Is there a way to "apply the fo...
- Wed Feb 22, 2012 6:09 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Automated flying object
- Replies: 4
- Views: 4536
Automated flying object
Hey guys... Back to action... I am studying forces because I need to create a automated flying object like a quadricopter for example. He needs to receive an external force and react correctly to then. So let's begin with a easy context. With a given cube with a 1Kg of weight how can I implement a f...
- Wed Feb 22, 2012 6:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 350326
Re: Java port of Bullet
Hey guys... Back to action... I am studying forces because I need to create a automated flying object like a quadricopter. He need to receive an external forces and react correctly to then. So let's begin with a easy context. With a given cube with a 1Kg of weight how can I implement a force to make...
- Thu Jan 14, 2010 1:17 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Industrial Simulation & Modelisation
- Replies: 7
- Views: 4782
Re: Industrial Simulation & Modelisation
How do think to load the models and the model's action into Bullet?
PS: models = machinery
PS: models = machinery
- Thu Jan 14, 2010 12:44 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Industrial Simulation & Modelisation
- Replies: 7
- Views: 4782
Re: Industrial Simulation & Modelisation
So what? Sometimes cinema industry requires eye candy instead of accuracy. And the accuracy required at a industry work method is far more demanding than filmaking. If isn't 100% accurate and predicted the bussiness model can be invalidated, someone could get hurt or even killed. Anyway, I really th...
- Fri Jan 08, 2010 4:06 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Link Objects [jBullet]
- Replies: 1
- Views: 2259
Link Objects [jBullet]
Hi. How can I link objects?
Imagine a cube sitting on origin and another one (linked to the first one) sitting on 10,0,0. How can I rotate or even move the first one and the other guy follow its motion. But related to.
If I rotate the first one around the Y axis, the other guy should orbit around.
Imagine a cube sitting on origin and another one (linked to the first one) sitting on 10,0,0. How can I rotate or even move the first one and the other guy follow its motion. But related to.
If I rotate the first one around the Y axis, the other guy should orbit around.
- Fri Jan 08, 2010 3:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 350326
Re: Java port of Bullet
The model loading issue was solved.
But I got another doubt. How is the best way to implement a altimeter?
Given a position x,y,z a ray must be cast down on the Y axis until hit something. The distance between this object is your altitude. Right?
So, how can I do that?
thanks
But I got another doubt. How is the best way to implement a altimeter?
Given a position x,y,z a ray must be cast down on the Y axis until hit something. The distance between this object is your altitude. Right?
So, how can I do that?
thanks
- Mon Jan 04, 2010 5:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: applyTorque and applyForce not working as expected (JBullet)
- Replies: 2
- Views: 4359
- Fri Dec 25, 2009 6:00 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 350326
Re: Java port of Bullet
Sure debio. But there is only the MovingConcaveDemo(bunny thing) that reads a static array of vertices and faces indexes. So I've been trying to write my own Model Loader based on that structure(vertices and indexes). The routing reads the data from a file generated from a maxscript exporter I wrote...
- Mon Dec 21, 2009 4:01 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 350326
Re: Java port of Bullet
I've made my way and it worked.
Now, another question. It's possible to load a custom model and use its mesh to run some simulations?
Thank you.
Now, another question. It's possible to load a custom model and use its mesh to run some simulations?
Thank you.
- Fri Dec 18, 2009 7:22 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 350326
Re: Java port of Bullet
Exception in thread "main" java.lang.Error: not instrumented at cz.advel.stack.Stack.alloc(Stack.java:110) at com.bulletphysics.collision.broadphase.AxisSweep3Internal.<init>(AxisSweep3Internal.java:90) at com.bulletphysics.collision.broadphase.AxisSweep3.<init>(AxisSweep3.java:52) at com....