Search found 2 matches
Search found 2 matches • Page 1 of 1
- Tue Jul 28, 2009 1:02 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: cubes to the max
- Replies: 1
- Views: 1027
Hi, I'm trying to get as much collidable cubes in a single scene as my framerate permits it. A cube is the only shape-type in the scene. The cubes could group together to form larger-non-uniform cubes. (Think about Tetris) I'm currently at 4000 cubes of the same size. I was hoping to have 10 times m...
- Tue Jul 28, 2009 12:15 pm
- Forum: Release Announcements
- Topic: First 2D and 3D CUDA PGS constraint solver preview!
- Replies: 8
- Views: 17420
Very, very nice! I've recompiled the demo to enable CUDA and increased the number of cubes to 4500 (10 by 10 by 45). Using this setting de framerate drops below 24 only a few times. But I see no apparent performance increase between the CPU solver and the CUDA solver (same with CUDA integrator vs CP...