Search found 21 matches

by cgbeige
Tue Apr 17, 2012 5:32 pm
Forum: Release Announcements
Topic: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
Replies: 17
Views: 213015

Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android

does the OpenCL acceleration work on OS X with the Maya plugin?
by cgbeige
Mon Jul 27, 2009 6:08 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

my scenes aren't opening with the initial state working correctly. arrays are moving unpredictably.
by cgbeige
Sun Jul 26, 2009 6:18 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

ok - last (hopefully not stupid question). How do you keyframe the velocity of an object? keyframing initial velocity doesn't work.
by cgbeige
Sat Jul 25, 2009 5:13 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

okay - thanks. so it seems like everything's working normally then? The baking works nicely - any chance you'll be getting mesh baking to work some time? That's the only thing really missing from using this in my simple scenes.
by cgbeige
Sat Jul 25, 2009 4:12 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

so everyone once in a while, I get an unstable start but it doesn't always fix itself the second time around:

http://www.3eige.com/cgtalk/bullet3.mov

Is there a way to avoid that? If I bake animations, half the time, it's the bad sim.
by cgbeige
Sat Jul 25, 2009 4:03 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

sorry if this is covered somewhere else in the forum but I can't wrap my head around how the hinge is supposed to be set up. I am getting some crazy behaviour with a hull mesh and a hinge
by cgbeige
Sat Jul 25, 2009 3:52 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

is it normal that I have to run the sim twice to get the initial velocity to kick in (like the array layout)?
by cgbeige
Sat Jul 25, 2009 3:46 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

hey - Is there a way to get the plug-in from overwriting the shelf every time it's loaded? I add the scripts and they're gone when I start Maya and load Bullet again. edit: scratch that. It's fine - I think it was just because I was always crashing Maya while tooling around with Bullet and it wasn't...
by cgbeige
Sat Jul 25, 2009 3:33 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

I'm getting an error with the bake sim script. When I try and run it now, the basic dynamica objects are created at their default position (they were moved for the sim) and then there is this error:


// Error: No object matches name: //
by cgbeige
Sat Jul 25, 2009 3:11 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

great. so the only major problem I see right now is the annoying array spawning and odd vortex stuff. Is the latter something I'm doing still?
by cgbeige
Sat Jul 25, 2009 2:35 am
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

k - let me know when you have a revised script to try out that doesn't affect scaling. As far as workflow goes, I don't know what people usually do for working scenes. I'm assuming that you create duplicates of your working meshes and parent your textured meshes to the Bullet dynamics meshes and the...
by cgbeige
Fri Jul 24, 2009 11:32 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

here's a sample:

http://www.3eige.com/cgtalk/voronoibullet3.mov

that's with Hull selected from the Bake meshes script. Everything else looks good.
by cgbeige
Fri Jul 24, 2009 11:24 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

I tried running the bake script but got this: // Error: This script requires the Dynamica plugin to be loaded // so I commented out the beginning bit but then got this: // Error: Current selection doesn't match required selection type. // I'm assuming I have to run this before I turn the objects int...
by cgbeige
Fri Jul 24, 2009 11:10 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mac osx maya 2009 plugin
Replies: 38
Views: 43861

Re: mac osx maya 2009 plugin

just a note that arrays spawn objects directly on top of each other and then have to be rewound and played back again to show up correctly at frame 1. Also, I opened a saved file and it couldn't get back to the initial state that it was set up with when I saved the file. are there soft bodies availa...