Search found 3 matches
- Sun Sep 18, 2011 1:58 pm
- Forum: Release Announcements
- Topic: Bullet 2.79 release: new convex decomposition and premake
- Replies: 4
- Views: 83122
Re: Bullet 2.79 release: new convex decomposition and premak
I planned to spend this sunday on a game I started but left gathering dust for a while, for my surprise one of its dependencies (Bullet) has a new version :D I haven't seen the new features added since the version I started using, but I did try the premake build system and is very easy to use; I jus...
- Wed Jul 22, 2009 2:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btKinematicCharacterController to scene object
- Replies: 2
- Views: 3503
Re: btKinematicCharacterController to scene object
Hi again, Ive found a way to update the Node/Object position. Please advice if a better way exists. Create Character btTransform startTransform; startTransform.setIdentity (); startTransform.setOrigin (btVector3(5, 5, -10)); btPairCachingGhostObject* m_ghostObject = new btPairCachingGhostObject(); /...
- Tue Jul 21, 2009 1:41 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btKinematicCharacterController to scene object
- Replies: 2
- Views: 3503
Re: btKinematicCharacterController to scene object
I was also wondering how to link a Motion State to a btKinematicCharacterController, or what would be the best way to move an scenegraph object that describes a Character.
Thanks in advance.
Thanks in advance.