Search found 3 matches

by jomunoz
Sun Sep 18, 2011 1:58 pm
Forum: Release Announcements
Topic: Bullet 2.79 release: new convex decomposition and premake
Replies: 4
Views: 47852

Re: Bullet 2.79 release: new convex decomposition and premak

I planned to spend this sunday on a game I started but left gathering dust for a while, for my surprise one of its dependencies (Bullet) has a new version :D I haven't seen the new features added since the version I started using, but I did try the premake build system and is very easy to use; I jus...
by jomunoz
Wed Jul 22, 2009 2:48 am
Forum: General Bullet Physics Support and Feedback
Topic: btKinematicCharacterController to scene object
Replies: 2
Views: 1833

Re: btKinematicCharacterController to scene object

Hi again, Ive found a way to update the Node/Object position. Please advice if a better way exists. Create Character btTransform startTransform; startTransform.setIdentity (); startTransform.setOrigin (btVector3(5, 5, -10)); btPairCachingGhostObject* m_ghostObject = new btPairCachingGhostObject(); /...
by jomunoz
Tue Jul 21, 2009 1:41 am
Forum: General Bullet Physics Support and Feedback
Topic: btKinematicCharacterController to scene object
Replies: 2
Views: 1833

Re: btKinematicCharacterController to scene object

I was also wondering how to link a Motion State to a btKinematicCharacterController, or what would be the best way to move an scenegraph object that describes a Character.

Thanks in advance.