Search found 2 matches

by langford
Wed Jul 08, 2009 9:17 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Bullet's Voronoi Simplex Solver
Replies: 46
Views: 129146

Re: Bullet's Voronoi Simplex Solver

Well it is a convex sweep test, from the most outer API, but just before the call to rayTest is this comment /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical In any case the problem I describe is real and is exactly on topic to the GJK sim...
by langford
Mon Jul 06, 2009 3:05 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Bullet's Voronoi Simplex Solver
Replies: 46
Views: 129146

Re: Bullet's Voronoi Simplex Solver

Glad to see there's active discussion in this area. Bullet collision detection leaks like a sieve! I create a box primitive and shoot a ray from an interactive camera I can fly around. Things look good until I apply a slight rotation to the box, then there are *many* missed detections or wrong detec...