Search found 2 matches
- Wed Jul 08, 2009 9:17 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Bullet's Voronoi Simplex Solver
- Replies: 46
- Views: 129146
Re: Bullet's Voronoi Simplex Solver
Well it is a convex sweep test, from the most outer API, but just before the call to rayTest is this comment /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical In any case the problem I describe is real and is exactly on topic to the GJK sim...
- Mon Jul 06, 2009 3:05 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Bullet's Voronoi Simplex Solver
- Replies: 46
- Views: 129146
Re: Bullet's Voronoi Simplex Solver
Glad to see there's active discussion in this area. Bullet collision detection leaks like a sieve! I create a box primitive and shoot a ray from an interactive camera I can fly around. Things look good until I apply a slight rotation to the box, then there are *many* missed detections or wrong detec...