Search found 1 match

by WiW
Sun May 24, 2009 2:40 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bumpy triangle meshes
Replies: 71
Views: 72542

Re: Bumpy triangle meshes

I have encountered the same problem and have created the proposed workaround that does per-edge angle calculations. Then I process contacts as follows: void bulletContactAddedCallbackObj(btManifoldPoint &cp, const btCollisionObject *colObj, const btCollisionObject *colObjOther, int partId, int i...