Search found 6 matches
- Mon Sep 13, 2010 7:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Capsule collider introducing energy into the system?!
- Replies: 4
- Views: 4091
Re: Capsule collider introducing energy into the system?!
That's funny; I'm having the exact same problem, except it's happening with cylinders and not capsules for us. If the cylinder lands on one of its flat ends then it kind of shakes and wobbles and slides across the ground. If it is on its rounded side then it will perpetually roll with ever increasin...
- Wed May 05, 2010 12:35 am
- Forum: General Bullet Physics Support and Feedback
- Topic: No CCD with triangle mesh with existing contacts
- Replies: 0
- Views: 1544
No CCD with triangle mesh with existing contacts
A big problem we're having is tunneling through the BVH triangle mesh that we're using for terrain and fixed objects when an object is moving fast. I've tried turning on CCD for the player's rigid body, but after looking into the CCD code I've found that it does not perform the CCD for any rigid bod...
- Fri Apr 30, 2010 11:51 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: convexSweepTest returning incorrect normals.
- Replies: 5
- Views: 5399
Re: convexSweepTest returning incorrect normals.
Hmmm, I've actually been having a lot of problems with capsule->mesh sweep tests and collisions myself. It seems sweep tests with a capsule will every so often miss a contact, and capsules will often penetrate a face of a triangle mesh when the capsule's axis is parallel to the plane of the triangle...
- Thu Apr 08, 2010 2:20 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Constrain angular rotation around a local axis?
- Replies: 0
- Views: 1361
Constrain angular rotation around a local axis?
Does anyone know of a way to constrain angular rotation of an object about a particular axis in an object's local coordinate space? The impression I've gotten is that setAngularFactor will lock/unlock rotation in the global coordinate system, which is not what I'm looking for. I've seen mention of u...
- Wed Apr 07, 2010 11:19 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Cannot slide correctly against btBvhTriangleMeshShape
- Replies: 1
- Views: 3045
Cannot slide correctly against btBvhTriangleMeshShape
So we're having this annoying problem where our character's cannot slide smoothly against a btBvhTriangleMeshShape. Our characters constantly get hung up or entirely stuck when pressing up against a wall while trying to move forward along it, and often cannot move forward unless they directly pull a...
- Wed May 06, 2009 5:06 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Velocity issue with setCenterOfMassTransform
- Replies: 0
- Views: 2046
Velocity issue with setCenterOfMassTransform
Howdy there, So I'm trying to manually change the orientation of a dynamic object using setCenterOfMassTransform, but I'm getting a weird bug where the velocity of the object speeds up when this happens. Based on user input the orientation of the object is changed, and then this change is propagated...