Search found 19 matches

by Oscar Civit Flores
Wed May 06, 2009 2:37 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: about CCD implementation and information
Replies: 2
Views: 3167

Re: about CCD implementation and information

Hi, You may also be interested in the work of Stephane Redon (and collaborators) on interval-arithmetic based continuous collision detection. Also, a google-search reveals this article about bullet's CCD approach with references (at the end) to the some relevant CCD research: http://www.continuousph...
by Oscar Civit Flores
Mon Mar 09, 2009 11:00 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Questions about hovering on a mesh
Replies: 2
Views: 3183

Re: Questions about hovering on a mesh

Definitely, manipulating object positions directly sounds dangerous. You can easily end up adding energy to the system and make thinks jitter or explode. From a theoretical prespective, what you are trying to do, if I understand it correctly, is adding an "ObjectOnSurface" constraint to al...
by Oscar Civit Flores
Mon Jul 28, 2008 2:29 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Physics APIs (C vs C++)
Replies: 5
Views: 6596

Re: Physics APIs (C vs C++)

Hi BGB, I agree with you on the benefits of having a decoupled API layer and an "internal" implementation of the physics engine. That simplifies a lot user-code, engine extensibility and parallelization, in my opinion. I am currently implementing not one but two engines concurrently (not i...
by Oscar Civit Flores
Mon Jun 02, 2008 3:05 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Detecting a particle "smashed" by polygons
Replies: 3
Views: 4367

Re: Detecting a particle "smashed" by polygons

Hi yfan, Handling multiple simultaneous collisions/contacts is never easy. If you're resolving collisions by projection in a Verlet+Relaxation way (based in Jakobsen's article maybe?) and you don't want to write a complex or expensive solution (like applying projections one by one and performing new...
by Oscar Civit Flores
Wed May 14, 2008 8:33 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Fish physics
Replies: 3
Views: 4584

Re: Fish physics

Some years ago I came across a paper by Demetri Terzopoulos that help you: http://portal.acm.org/citation.cfm?id=202162&dl=GUIDE&coll=GUIDE&CFID=27844896&CFTOKEN=39435710 However, I doesn't seem to be freely available on the web, so I'm afraid you'll need an ACM subscription to get i...
by Oscar Civit Flores
Thu May 03, 2007 8:58 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Maya Nucleus
Replies: 7
Views: 12795

Hi, The attracting mesh in my system is a skinned mesh where each vertex attracts its corresponding particle with a user-defined coefficient [0,1] which I call "rigidity". In general I use it to control the global shape of a deformable surface/cloth or to avoid large deformations in specif...
by Oscar Civit Flores
Thu May 03, 2007 1:41 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Maya Nucleus
Replies: 7
Views: 12795

Interesting link, thanks! The method sounds very simple... but handling such dense meshes interactively must be a challenge, specially with continuous self-collisions. I'm curious abount how well particle-based fluids will perform, I've always thought eulerian fluids to be superior for CG purposes. ...
by Oscar Civit Flores
Mon Apr 16, 2007 5:52 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Maya Nucleus
Replies: 7
Views: 12795

Maya Nucleus

Hi All, I've recently found this in Autodesk's website: http://area.autodesk.com/custom/?id=4547 It's completely based on particles and claims to be able to simulate "any" kind of Model: rigids, cloth, fluids... Sounds like a "Theory Of Everything" for physics based animation. Ju...
by Oscar Civit Flores
Tue Mar 13, 2007 8:19 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Nice example of physic based gameplay
Replies: 8
Views: 18012

Hi, I considered the Inv inertia tensor (and inverse mass matrix) trick, but I don't think it's a general and "safe" solution... don't you end up with a singular matrix? And in any case you can't use the direct inertia tensor, because some elements would be infinity, so if the engine uses ...
by Oscar Civit Flores
Mon Mar 12, 2007 11:38 am
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Nice example of physic based gameplay
Replies: 8
Views: 18012

In this interview about LBP: http://www.gamasutra.com/php-bin/news_index.php?story=13051 I found the following observation quite interesting: Concepting was also a large part in resolving what the company had termed their "screwdriver fights," settling, for instance, an early battle about ...
by Oscar Civit Flores
Thu Mar 08, 2007 11:08 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Nice example of physic based gameplay
Replies: 8
Views: 18012

Ja, this game looks amazing... ...and even has an editor mode where you can build levels and share them (first video in the following link) http://www.gametrailers.com/gamepage.php?id=4491 The physics look great, but the gameplay and visual design make it just perfect. There also seems to be a lot o...
by Oscar Civit Flores
Thu Nov 02, 2006 12:10 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Jacobsen cloth - weird stiffness and twisting
Replies: 10
Views: 12263

Hi Dirk, Baraff's paper on Partitioned Dynamics (cloth-rigid is just an example near the end) http://www.cs.cmu.edu/~baraff/papers/partition-tr.pdf About NR (outer) and GS (inner) iterations, now I start to understand what you mean... so in a cloth with only edge-stretch constraints, having 1 outer ...
by Oscar Civit Flores
Thu Nov 02, 2006 12:46 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Jacobsen cloth - weird stiffness and twisting
Replies: 10
Views: 12263

Hi, I tried the modified stiffness paprameter, but didn't find it usefull. You get so small values when getting above 4 iterations that I simply allow tweaking this value independently for edge and bend constraints in a range from 0 to 2. Technical artists are quite experienced with tweaking so I do...
by Oscar Civit Flores
Tue Oct 31, 2006 8:06 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Jacobsen cloth - weird stiffness and twisting
Replies: 10
Views: 12263

Hi again :) I think that the "qualitative" change of behaviour depending on timestep and number of relaxation iterations is the biggest drawback of this method, as you suggest. Too much iterations or too high fps makes constraints too rigid even if you're using SUR because it is supposed t...