Search found 23 matches
- Wed Sep 09, 2009 5:50 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Fastest convex polyhedron collision detection algo
- Replies: 2
- Views: 4802
- Wed Oct 29, 2008 3:29 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: ConvexHull verse btBvtTriangleMeshShape
- Replies: 3
- Views: 4120
Re: ConvexHull verse btBvtTriangleMeshShape
you mean the contact points generated by the collision right? You can provide a callback that bullet will call during the processing of collision - more information here: http://www.bulletphysics.com/mediawiki-1.5.8/index.php?title=Collision_Callbacks_and_Triggers That is to say that the penetrated...
- Tue Oct 28, 2008 6:03 am
- Forum: General Bullet Physics Support and Feedback
- Topic: ConvexHull verse btBvtTriangleMeshShape
- Replies: 3
- Views: 4120
ConvexHull verse btBvtTriangleMeshShape
Hi all
How should i use bullet to return the penetration vertices after performing the ConvexHull verse btBvtTriangleMeshShape collision detection .
I will use it for view frustum occlusion and want to know which vertices in the view frustum accurately.
Thanks
-jiangwei
How should i use bullet to return the penetration vertices after performing the ConvexHull verse btBvtTriangleMeshShape collision detection .
I will use it for view frustum occlusion and want to know which vertices in the view frustum accurately.
Thanks
-jiangwei
- Sun Apr 06, 2008 8:35 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Friction and LCP
- Replies: 23
- Views: 16976
Re: Friction and LCP
Hi
Do not use Lemke method to solving LCP,its slow and can not be control.
So PGS or SI (developed by Erin catto)is better choice to solving velocity-level constraints
But i think the position-level theory is the future
Do not use Lemke method to solving LCP,its slow and can not be control.
So PGS or SI (developed by Erin catto)is better choice to solving velocity-level constraints
But i think the position-level theory is the future

- Mon Dec 17, 2007 7:11 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Crash on Vector Math Library "=" operator
- Replies: 9
- Views: 7179
Crash on Vector Math Library "=" operator
Hi all: I had written a console app for test SSE version Vector3,but its crash on line "m_minimum = val" in Region::setMinimum function. The Scalar version has no problem. Why? :( #include "stdafx.h" #include <vector> #include "Region.h" int _tmain(int argc, _TCHAR* arg...
- Wed Jun 13, 2007 2:57 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: Ageia paper on position based physics
- Replies: 73
- Views: 122035
- Fri Sep 29, 2006 6:43 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet & ODE LCP Solver
- Replies: 3
- Views: 5478
Re: Bullet & ODE LCP Solver
Good point. We recently discussed this reordering of constraints. Doing a randomize can work in some situations, but opinions vary. Other approaches are sweeping back-and-forwards or sorting them in order of deepest penetration. See the discussion here: http://www.continuousphysics.com/Bullet/phpBB...
- Thu Sep 28, 2006 9:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet & ODE LCP Solver
- Replies: 3
- Views: 5478
Bullet & ODE LCP Solver
Hi All if ((iteration & 7) == 0) { for (i=1; i<m; ++i) { IndexError tmp = order[i]; int swapi = dRandInt2(i+1); order[i] = order[swapi]; order[swapi] = tmp; } } I attentioned this section code which in the "SorLcp.cpp" can improve the stable,but i don't know why. There no papers to dis...
- Fri May 26, 2006 3:04 am
- Forum: General Bullet Physics Support and Feedback
- Topic: About correct error and stack stable
- Replies: 9
- Views: 12494
-I meant if you choose an arbitrary direction or align the first tangential direction with the raltive tangential velocity. This might give you better results... remiss of i not to read your post carefully,sorry for my mistake. yes,i used raltive tangential velocity direction as my first tangent di...
- Tue May 23, 2006 11:39 am
- Forum: General Bullet Physics Support and Feedback
- Topic: About correct error and stack stable
- Replies: 9
- Views: 12494
Thank you for you reply ! - How many contact points do you generate? every vertex of box. - Do you use SAT or GJK with some kind of manifold like Erwin? Yes. - How do you choose the tangential direction at the contact point / manifold center? Contact point. - How many friction constraints do you def...
- Tue May 23, 2006 4:36 am
- Forum: General Bullet Physics Support and Feedback
- Topic: About correct error and stack stable
- Replies: 9
- Views: 12494
About correct error and stack stable
Hi all My physics engine used PGS to solve the LCP and use error reduction parameter ,it can run correctly when exist few boxs in physics world ,but when i build a box stack then begin to honrizontal moved and quake. the box stack that collapseed only in 2 second. My question is how to correct this ...
- Mon May 22, 2006 12:41 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Why is stacking unstable?
- Replies: 6
- Views: 9477
- Fri May 19, 2006 5:31 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Why is stacking unstable?
- Replies: 6
- Views: 9477
- Tue Apr 11, 2006 3:01 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Contact Manifold Generation: A question about GJK
- Replies: 16
- Views: 44670
- Thu Apr 06, 2006 6:17 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Will the complex vs complex pass into history?
- Replies: 1
- Views: 4832
Will the complex vs complex pass into history?
I knew that ODE with the help of OPCODE which used compressed AABBTree and novodex use PMAP to handle complex vs complex such as cow verus cow.But novodex is getting rid of the PMAP have been mentioned in its document.Erwin recommeded me that decompose the cow in a compound of several convex pieces ...