Search found 17 matches
- Tue Oct 04, 2016 4:23 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Riptide GP: Renegade
- Replies: 3
- Views: 42020
Re: Riptide GP: Renegade
Thanks benelot, here are some answers to your questions: - I am interested if a game like this needs a lot of physics tweaking to get realistic effects? Yes, I suppose you could say that. Bullet is used for all rigid body dynamics and collision detection. The water is simulated by our custom engine,...
- Wed Aug 31, 2016 5:52 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Riptide GP: Renegade
- Replies: 3
- Views: 42020
Riptide GP: Renegade
We recently released a new chapter in the Riptide GP series, Riptide GP: Renegade , using bullet-2.83. Trailer: https://www.youtube.com/watch?v=1RCYhCP9lw4 More Info: http://www.vectorunit.com/riptide-gp-renegade Available on PS4, Steam (PC), AppStore (iPad/iPhone/AppleTV), Google Play (including An...
- Wed Nov 19, 2014 11:31 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Beach Buggy Racing (New Kart Racing Game by Vector Unit)
- Replies: 5
- Views: 56168
Re: Beach Buggy Racing (New Kart Racing Game by Vector Unit)
Thanks guys! We also released builds for Windows 8.1 (Store & Phone) a couple of weeks ago. Windows Phone is doing surprisingly well, surpassing the performance (monetization) of the Amazon mobile store. Of course it's still a distant third to iTunes/GooglePlay, but it's more relevant now than K...
- Mon Oct 27, 2014 8:57 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Beach Buggy Racing (New Kart Racing Game by Vector Unit)
- Replies: 5
- Views: 56168
Beach Buggy Racing (New Kart Racing Game by Vector Unit)
We recently released Beach Buggy Racing on iOS (AppStore) and Android (Google Play, Amazon), soon to be released on Windows Store/Phone as well. Split-screen Kart racing on Android TV and FireTV! https://dl.dropboxusercontent.com/u/19827153/Web_Images/BBR/Titled%20Hero%20Art_thumb.jpg Trailer: https...
- Sat Aug 17, 2013 5:05 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Riptide GP2 uses Bullet
- Replies: 2
- Views: 28841
Re: Riptide GP2 uses Bullet
Thanks Erwin!
And thanks for making it possible!
Cheers
Ralf
And thanks for making it possible!
Cheers
Ralf
- Tue Aug 06, 2013 12:06 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Riptide GP2 uses Bullet
- Replies: 2
- Views: 28841
Riptide GP2 uses Bullet
Riptide GP2, the latest iOS/Android game from Vector Unit, uses Bullet for collision detection and rigid body simulation: Trailer: http://www.youtube.com/watch?v=Jn7YJxqpJYY iTunes: http://itunes.apple.com/app/id662569685 Google Play: http://market.android.com/details?id=com.vectorunit.red https://d...
- Thu Nov 29, 2012 5:42 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Beach Buggy Blitz (Android & iOS)
- Replies: 0
- Views: 7267
Beach Buggy Blitz (Android & iOS)
Beach Buggy Blitz, the latest mobile game by Vector Unit, uses Bullet for collision detection and rigid body physics. Bullet Physics Library version 2.79 Custom car physics Custom water physics Fixed time-step at 60hz Using single-precision floating point for performance, the infinite driving mechan...
- Sat Apr 07, 2012 5:40 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: 100m drop at 9.81m/s: tunneling through btHeightfieldTerrain
- Replies: 7
- Views: 8257
Re: 100m drop at 9.81m/s: tunneling through btHeightfieldTer
The Motion Threshold is a distance, and you're setting it to 1m. I would suggest setting it to the cylinder radius or less (10cm).body->setCcdMotionThreshold(1)
- Sun Dec 04, 2011 3:55 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Shine Runner uses Bullet (iOS & Android)
- Replies: 0
- Views: 6327
Shine Runner uses Bullet (iOS & Android)
Howdy Folks, Ain't nothin' like the thrill of runnin' shine! Throw your flat-bottomed fanboat into high gear and slip and slide through the muddy waters of the backwoods bayou. http://www.vectorunit.com/shinerunner http://www.vectorunit.com/storage/shinerunner/Android_FeatureGraphic.png?__SQUARESPAC...
- Tue Jun 28, 2011 7:28 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Riptide GP uses Bullet Physics
- Replies: 1
- Views: 6841
Riptide GP uses Bullet Physics
Available for Tegra2-powered phones and tablets, Riptide GP features daredevil jet ski pilots rocketing through canals and rivers across a dynamic, ever changing surface of glittering water. It's Supercross on water, played out on twisting, undulating waterpark racetracks. DESCRIPTION: Rev up your s...
- Wed Mar 03, 2010 5:05 am
- Forum: General Bullet Physics Support and Feedback
- Topic: New btInternalEdgeUtility has been added
- Replies: 92
- Views: 147274
Re: New btInternalEdgeUtility has been added
I've managed to save btTriangleInfoMap into our resource file now, with no bullet hacks, I just had to find a way to de-private the class (which is writing a bit hacky public class that looks the same as btHashMap, and just casting it). On build time I just endian swap the data and save, and on loa...
- Sat Oct 31, 2009 8:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet under XBOX360 using XDK official SDK
- Replies: 5
- Views: 5786
Re: Bullet under XBOX360 using XDK official SDK
We're using a 'pretty much vanilla' implementation of Bullet on the 360 with good (shippable) results. Here's what we did: 1. Enabled the native fsel intrinsic. To do this, we simply changed "#if WIN32" to "#if defined (WIN32) || defined (_XBOX)" in btScalar.h. 2. Parallelized ex...
- Fri Sep 11, 2009 11:32 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: New issue with gContactAddedCallback in Bullet 2.75
- Replies: 40
- Views: 33613
Re: New issue with gContactAddedCallback in Bullet 2.75
There are 3 main use cases of the part ID, did you check all 3 with the fix? The change I made is localized to only change the parameters passed to the gContactAddedCallback, nothing else. I simply changed the parameters back to what they were in RC3, which solves our issue. I did not take a deeper...
- Fri Sep 11, 2009 10:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: New issue with gContactAddedCallback in Bullet 2.75
- Replies: 40
- Views: 33613
New issue with gContactAddedCallback in Bullet 2.75
First of all, thanks for getting v2.75 out the door, a great accomplishment!! We just upgraded from v2.75 RC3 to the release version and ran into an issue with gContactAddedCallback: Between RC3 and release, a change was made in btManifoldResult.cpp which breaks the partId and index parameters for g...
- Wed Mar 04, 2009 6:34 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Potential bug with setLocalScaling() and broadphase update.
- Replies: 6
- Views: 9706
Re: Potential bug with setLocalScaling() and broadphase update.
I just upgraded our engine to v2.74, and this new feature works like a charm. Thanks!Bullet 2.74 will have a btCollisionWorld::updateSingleAabb(btCollisionObject*), that you can call instead of removing/adding the object back.