Search found 17 matches

by rknoesel
Tue Oct 04, 2016 4:23 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Riptide GP: Renegade
Replies: 3
Views: 4490

Re: Riptide GP: Renegade

Thanks benelot, here are some answers to your questions: - I am interested if a game like this needs a lot of physics tweaking to get realistic effects? Yes, I suppose you could say that. Bullet is used for all rigid body dynamics and collision detection. The water is simulated by our custom engine,...
by rknoesel
Wed Aug 31, 2016 5:52 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Riptide GP: Renegade
Replies: 3
Views: 4490

Riptide GP: Renegade

We recently released a new chapter in the Riptide GP series, Riptide GP: Renegade , using bullet-2.83. Trailer: https://www.youtube.com/watch?v=1RCYhCP9lw4 More Info: http://www.vectorunit.com/riptide-gp-renegade Available on PS4, Steam (PC), AppStore (iPad/iPhone/AppleTV), Google Play (including An...
by rknoesel
Wed Nov 19, 2014 11:31 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Beach Buggy Racing (New Kart Racing Game by Vector Unit)
Replies: 5
Views: 11048

Re: Beach Buggy Racing (New Kart Racing Game by Vector Unit)

Thanks guys! We also released builds for Windows 8.1 (Store & Phone) a couple of weeks ago. Windows Phone is doing surprisingly well, surpassing the performance (monetization) of the Amazon mobile store. Of course it's still a distant third to iTunes/GooglePlay, but it's more relevant now than Kindl...
by rknoesel
Mon Oct 27, 2014 8:57 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Beach Buggy Racing (New Kart Racing Game by Vector Unit)
Replies: 5
Views: 11048

Beach Buggy Racing (New Kart Racing Game by Vector Unit)

We recently released Beach Buggy Racing on iOS (AppStore) and Android (Google Play, Amazon), soon to be released on Windows Store/Phone as well. Split-screen Kart racing on Android TV and FireTV! https://dl.dropboxusercontent.com/u/19827153/Web_Images/BBR/Titled%20Hero%20Art_thumb.jpg Trailer: https...
by rknoesel
Sat Aug 17, 2013 5:05 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Riptide GP2 uses Bullet
Replies: 2
Views: 23709

Re: Riptide GP2 uses Bullet

Thanks Erwin!

And thanks for making it possible! :)

Cheers

Ralf
by rknoesel
Tue Aug 06, 2013 12:06 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Riptide GP2 uses Bullet
Replies: 2
Views: 23709

Riptide GP2 uses Bullet

Riptide GP2, the latest iOS/Android game from Vector Unit, uses Bullet for collision detection and rigid body simulation: Trailer: http://www.youtube.com/watch?v=Jn7YJxqpJYY iTunes: http://itunes.apple.com/app/id662569685 Google Play: http://market.android.com/details?id=com.vectorunit.red https://d...
by rknoesel
Thu Nov 29, 2012 5:42 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Beach Buggy Blitz (Android & iOS)
Replies: 0
Views: 4287

Beach Buggy Blitz (Android & iOS)

Beach Buggy Blitz, the latest mobile game by Vector Unit, uses Bullet for collision detection and rigid body physics. Bullet Physics Library version 2.79 Custom car physics Custom water physics Fixed time-step at 60hz Using single-precision floating point for performance, the infinite driving mechan...
by rknoesel
Sat Apr 07, 2012 5:40 pm
Forum: General Bullet Physics Support and Feedback
Topic: 100m drop at 9.81m/s: tunneling through btHeightfieldTerrain
Replies: 7
Views: 2661

Re: 100m drop at 9.81m/s: tunneling through btHeightfieldTer

body->setCcdMotionThreshold(1)
The Motion Threshold is a distance, and you're setting it to 1m. I would suggest setting it to the cylinder radius or less (10cm).
by rknoesel
Sun Dec 04, 2011 3:55 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Shine Runner uses Bullet (iOS & Android)
Replies: 0
Views: 3493

Shine Runner uses Bullet (iOS & Android)

Howdy Folks, Ain't nothin' like the thrill of runnin' shine! Throw your flat-bottomed fanboat into high gear and slip and slide through the muddy waters of the backwoods bayou. http://www.vectorunit.com/shinerunner http://www.vectorunit.com/storage/shinerunner/Android_FeatureGraphic.png?__SQUARESPAC...
by rknoesel
Tue Jun 28, 2011 7:28 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Riptide GP uses Bullet Physics
Replies: 1
Views: 3658

Riptide GP uses Bullet Physics

Available for Tegra2-powered phones and tablets, Riptide GP features daredevil jet ski pilots rocketing through canals and rivers across a dynamic, ever changing surface of glittering water. It's Supercross on water, played out on twisting, undulating waterpark racetracks. DESCRIPTION: Rev up your s...
by rknoesel
Wed Mar 03, 2010 5:05 am
Forum: General Bullet Physics Support and Feedback
Topic: New btInternalEdgeUtility has been added
Replies: 92
Views: 54284

Re: New btInternalEdgeUtility has been added

I've managed to save btTriangleInfoMap into our resource file now, with no bullet hacks, I just had to find a way to de-private the class (which is writing a bit hacky public class that looks the same as btHashMap, and just casting it). On build time I just endian swap the data and save, and on loa...
by rknoesel
Sat Oct 31, 2009 8:42 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet under XBOX360 using XDK official SDK
Replies: 5
Views: 2063

Re: Bullet under XBOX360 using XDK official SDK

We're using a 'pretty much vanilla' implementation of Bullet on the 360 with good (shippable) results. Here's what we did: 1. Enabled the native fsel intrinsic. To do this, we simply changed "#if WIN32" to "#if defined (WIN32) || defined (_XBOX)" in btScalar.h. 2. Parallelized execution by moving bt...
by rknoesel
Fri Sep 11, 2009 11:32 pm
Forum: General Bullet Physics Support and Feedback
Topic: New issue with gContactAddedCallback in Bullet 2.75
Replies: 40
Views: 11890

Re: New issue with gContactAddedCallback in Bullet 2.75

There are 3 main use cases of the part ID, did you check all 3 with the fix? The change I made is localized to only change the parameters passed to the gContactAddedCallback, nothing else. I simply changed the parameters back to what they were in RC3, which solves our issue. I did not take a deeper...
by rknoesel
Fri Sep 11, 2009 10:07 pm
Forum: General Bullet Physics Support and Feedback
Topic: New issue with gContactAddedCallback in Bullet 2.75
Replies: 40
Views: 11890

New issue with gContactAddedCallback in Bullet 2.75

First of all, thanks for getting v2.75 out the door, a great accomplishment!! We just upgraded from v2.75 RC3 to the release version and ran into an issue with gContactAddedCallback: Between RC3 and release, a change was made in btManifoldResult.cpp which breaks the partId and index parameters for g...
by rknoesel
Wed Mar 04, 2009 6:34 am
Forum: General Bullet Physics Support and Feedback
Topic: Potential bug with setLocalScaling() and broadphase update.
Replies: 6
Views: 3938

Re: Potential bug with setLocalScaling() and broadphase update.

Bullet 2.74 will have a btCollisionWorld::updateSingleAabb(btCollisionObject*), that you can call instead of removing/adding the object back.
I just upgraded our engine to v2.74, and this new feature works like a charm. Thanks!