Search found 130 matches

by Typhontaur
Sat May 26, 2018 3:55 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

by Typhontaur
Fri Apr 27, 2018 3:36 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

Wheels, Water, Objects
https://youtu.be/CUqGPqaWqAg
by Typhontaur
Wed Feb 21, 2018 8:17 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

by Typhontaur
Sat Feb 03, 2018 5:04 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

Bullet And ...Vehicles
https://youtu.be/jkkRO2RB_PY
by Typhontaur
Mon Jan 29, 2018 3:03 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

Picking Bullet Objects
https://youtu.be/XR3IkrnJ8Fc
by Typhontaur
Sat Nov 25, 2017 7:23 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

by Typhontaur
Sun Aug 27, 2017 5:20 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

Monsters And Vehicles
https://youtu.be/Ck3k68uvFjI
by Typhontaur
Sun Jul 23, 2017 11:03 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

by Typhontaur
Thu Jun 22, 2017 7:30 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

Enemies And Friends...
https://youtu.be/FfL387tv5Us
by Typhontaur
Wed Jun 21, 2017 1:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet & Bsp
Replies: 113
Views: 39717

Re: Bullet & Bsp

Mario, wololo...heads.... :)
https://youtu.be/qCtuqA_Gqq0
by Typhontaur
Thu Jun 15, 2017 11:14 am
Forum: General Bullet Physics Support and Feedback
Topic: many rigidBodies performance issues
Replies: 5
Views: 1695

Re: many rigidBodies performance issues

if the cubes are same and use same shape, you can use same shape for all cubes...without create new shape for new cube... a possible pseudo code btCompoundShape *G_BTPhysics::GetBModelShape (int index) { for (uint32 i = 0; i < bmodels.Count(); i++) // check if already exist if (bmodels[i].Index == i...
by Typhontaur
Wed Jun 14, 2017 8:27 am
Forum: General Bullet Physics Support and Feedback
Topic: Simulation inaccuracies and resolution
Replies: 12
Views: 2441

Re: Simulation inaccuracies and resolution

...We must also consider the weight of objects ...