Search found 8 matches
- Fri Mar 25, 2011 10:43 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Is the international units used in Bullet physics?
- Replies: 5
- Views: 9461
Re: Is the international units used in Bullet physics?
Is the international units (meter, Newton, Pa) used in Bullet Physics? Thank you. Yes. I have faced only the problem determining btRotationalLimitMotor::m_MaxMotorForce units. In my experiments the unit is not "Newton * meter". I will be very appreciated if someone explains the meaning an...
- Sat Mar 19, 2011 2:06 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Is the international units used in Bullet physics?
- Replies: 5
- Views: 9461
Re: Is the international units used in Bullet physics?
Is the international units (meter, Newton, Pa) used in Bullet Physics? Thank you. Yes. I have faced only the problem determining btRotationalLimitMotor::m_MaxMotorForce units. In my experiments the unit is not "Newton * meter". I will be very appreciated if someone explains the meaning an...
- Wed Feb 16, 2011 6:49 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Motor doesn't wake up rigid body
- Replies: 6
- Views: 9894
Re: Motor doesn't wake up rigid body
I think there is some low threshold, if the m_targetVelocity is too low, no impulse at all is applied. If I scale up the m_targetVelocity high enough, all legs move properly; if I scale it down enough, all legs go limp as in my previous post. Somewhere in the middle, some legs work & some go li...
- Wed Jan 26, 2011 9:37 am
- Forum: General Bullet Physics Support and Feedback
- Topic: simple actuator?
- Replies: 1
- Views: 3183
Re: simple actuator?
Anyway, this solution helped me to implement actuator which applies exact torque(or almost exact):
Code: Select all
btVector3 torque = constraint->getAxis(axis) * targetTorque;
constraint->getRigidBodyA().applyTorque( torque);
constraint->getRigidBodyB().applyTorque(-torque);
- Sun Jan 23, 2011 1:20 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: simple actuator?
- Replies: 1
- Views: 3183
simple actuator?
Hi everyone! I use btRotationalLimitMotor for simulating simple actuator exerting specified torque on attached bodies. void BulletRotationalServoMotor::setTargetForce(float targetForce_) { targetForce = targetForce_; motor->m_maxMotorForce = fabs(targetForce); motor->m_enableMotor = motor->m_maxMoto...
- Tue Aug 24, 2010 12:39 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Motor doesn't wake up rigid body
- Replies: 6
- Views: 9894
Re: Motor doesn't wake up rigid body
I wasn't able to see from your video if the rigid body really goes to sleep. Maybe you can implement the color of the body to change as a function of the activation state, like in the Bullet demos? In my code I disable deactivation using body->setActivationState(DISABLE_DEACTIVATION); Not really so...
- Tue Aug 24, 2010 9:45 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Motor doesn't wake up rigid body
- Replies: 6
- Views: 9894
Motor doesn't wake up rigid body
I was trying to implement some kind of robotic control system and noticed strange behaviour of btRotationalLimitMotor. I use btRotationalLimitMotor in the following way to produce the attached video: btRotationalLimitMotor* motor = contraint->getRotationalLimitMotor(0); // constraint is btGeneric6DO...
- Wed Oct 28, 2009 2:50 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Unstable 6DOF constraint
- Replies: 0
- Views: 2100
Unstable 6DOF constraint
I use Bullet 2.74 and am trying to implement simulation of the robot. For now, robot is presented as five cone shapes linked with generic 6DOF constraints. Limits of the constraints can be viewed on the screenshot. blender_scr.jpg Blender file: sausage.7z 1) The problem occurs when I am trying to li...