Search found 7 matches

by bdawson_left
Wed Feb 25, 2009 10:55 pm
Forum: General Bullet Physics Support and Feedback
Topic: Massive debug performance loss with composite shape
Replies: 3
Views: 3703

Re: Massive debug performance loss with composite shape

I noticed a ways back that the compound algorithm has a few places where it gets pretty slow, and I had to make some pretty major modifications to get it to perform better. What platform are you working on? If you can send me some sort of performance capture I might be able to help.
by bdawson_left
Wed Feb 18, 2009 11:49 pm
Forum: General Bullet Physics Support and Feedback
Topic: Popping with cylinder vs triangle
Replies: 0
Views: 1327

Popping with cylinder vs triangle

Has anybody seen any strange popping issues between a cylinder and triangle? I have a strange issue where ever so often a cylinder collision will cause some pretty strange forces, but haven't been able to track it down. Disabling the cylinder in the rigid body seems to get rid of the issue though..
by bdawson_left
Wed Feb 18, 2009 5:08 pm
Forum: General Bullet Physics Support and Feedback
Topic: 100% crash on Xbox 360
Replies: 1
Views: 1810

100% crash on Xbox 360

Hey Erwin,

I am having a pretty strange crash that seems to pop up in a few places on the 360. I wasn't sure if you had access to a 360 dev kit for duplication purposes, so I thought I would ask that first. I have everything you should need to reproduce if you do.

Brandon
by bdawson_left
Fri Feb 13, 2009 12:12 am
Forum: General Bullet Physics Support and Feedback
Topic: Soft Hinge Constraint
Replies: 0
Views: 1537

Soft Hinge Constraint

Hey Everyone, I have just upgraded to 2.74 beta, and discovered that the constraints have vastly improved, thanks Roman! Unfortunately, I do have one problem that I am not quite sure how to approach. I have a moving object (vehicle) with hinge constraints attached to various parts (door, hood, trunk...
by bdawson_left
Wed Jan 28, 2009 7:09 pm
Forum: General Bullet Physics Support and Feedback
Topic: Determinism - Its a real pain
Replies: 3
Views: 4476

Re: Determinism - Its a real pain -- Update

Hey Erwin, When I posted earlier, I said that I managed to get the simulation deterministic, but I said that things were not colliding so well. Well, I finally managed to track down the issue, or at least the source causing the issue. Basically, if I go back to the previous revision of the btCompoun...
by bdawson_left
Wed Jan 28, 2009 8:06 am
Forum: General Bullet Physics Support and Feedback
Topic: Determinism - Its a real pain
Replies: 3
Views: 4476

Re: Determinism - Its a real pain

Well, good news and bad news. Good news is that this thing is definitely Deterministic now. I had to upgrade to 2.73, as the adding of the clear didn't fix it alone (I was trying to be lazy). Bad news is, things aren't colliding so well. Looks like the broadphase is screwy for some reason, as they s...
by bdawson_left
Wed Jan 28, 2009 4:26 am
Forum: General Bullet Physics Support and Feedback
Topic: Determinism - Its a real pain
Replies: 3
Views: 4476

Determinism - Its a real pain

We are working on a game that requires the use of replays. We have been working with ODE for several years now, and the replays work fine, so the internal game code is solid, but for some reason, I can not seem to get bullet to be deterministic. I have attempted everything that I can think of at thi...