Search found 3 matches
- Thu Dec 04, 2008 12:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Convex-Concave collisions...what am I doing wrong?
- Replies: 0
- Views: 1314
Convex-Concave collisions...what am I doing wrong?
I have a btBvhTriangleMesh (static object) that I am trying to collide with a sphere, when the sphere gets into the bounding area of the mesh, the collision pair gets added to myHashPairCache (the btHashedOverlappingPairCache in myOverlappingPairCallback) which makes sense. But my problem is that ev...
- Thu Nov 13, 2008 11:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: My problems with Kinematic Character control
- Replies: 2
- Views: 2108
Re: My problems with Kinematic Character control
Duh!!! I can be a little thick sometimes... The Character controller demo left me under the impression that I should be calculating the entire world transform and setting it, your way seems much eaiser, and I expect this will work. Thank you for your help. I will post again if this dosen't solve the...
- Thu Nov 13, 2008 6:46 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: My problems with Kinematic Character control
- Replies: 2
- Views: 2108
My problems with Kinematic Character control
Hi, I am having problems with Kinematic Character control. I set up my character as a rigid body and set the collision flags to be a kinematic object, I can get it to move and collide with other (dynamic) objects, but the problem is this..... What should I be calling to actually move the object? Whe...