Search found 2 matches

by geniot
Tue Sep 23, 2008 10:44 am
Forum: General Bullet Physics Support and Feedback
Topic: Java port of Bullet
Replies: 125
Views: 1032657

Re: Java port of Bullet

Yes! vsync did a whole world of difference. Cubes are flying like crazy and the CPU never gets too high. Now I'm going to write something using JBullet , thanks! A little quote on vsync that I found: "There is no visual benefit to having a game render more frames per second than your monitor is...
by geniot
Mon Sep 22, 2008 11:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Java port of Bullet
Replies: 125
Views: 1032657

Re: Java port of Bullet

Hello, I've just managed to start demos using my IDE after some voodoo stuff with instrumenting et al. I'm quite impressed with what I see. Although I'm worried about the performance issues. Looks like those demos are taking up a lot of CPU power. Gets to 50-70% on my Centrino Duo. And you don't use...