Search found 107 matches

by mickey
Fri Mar 13, 2009 5:46 am
Forum: General Bullet Physics Support and Feedback
Topic: How do you enable continuous collision detection?
Replies: 2
Views: 3494

Re: How do you enable continuous collision detection?

is there CCD already? I think Erwin is still working on it no?
by mickey
Fri Mar 13, 2009 5:39 am
Forum: General Bullet Physics Support and Feedback
Topic: Problem to Rotating Force to Orientation Object
Replies: 2
Views: 3006

Re: Problem to Rotating Force to Orientation Object

would the kinematic character controller demo that comes with the sdk help?

Do you meant to say that you want your rigid body to move in the direction its currently looking at if you hit the up arrow but right now you couldn't get it to work?

If so the sample might help.
by mickey
Fri Mar 13, 2009 5:35 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet Tutorial - Cars
Replies: 3
Views: 4365

Re: Bullet Tutorial - Cars

the sdk comes with a sample but if that's not enough you can check out Super Tux Kart - http://www.bulletphysics.com/Bullet/php ... =17&t=1774

Its powered by Bullet and its open source.
by mickey
Fri Mar 13, 2009 5:33 am
Forum: General Bullet Physics Support and Feedback
Topic: Collisions?
Replies: 5
Views: 4630

Re: Collisions?

I'm not too sure but I'll try: A. I think there's a way so that when your object collides with another object, it does not resolve anything (eg bounce/push the other objects away) - you probably do this by setting some flags or group them. Sorry if I'm a little vague as I'm not very sure entirely. B...
by mickey
Sat Mar 07, 2009 2:49 am
Forum: General Bullet Physics Support and Feedback
Topic: Please tell me how to see wireframes
Replies: 4
Views: 9351

Re: Please tell me how to see wireframes

Hi

could you elaborate on that? what do you mean by assigned rigid body wire frame?
by mickey
Fri Mar 06, 2009 7:32 pm
Forum: General Bullet Physics Support and Feedback
Topic: Using MotionState with CharacterController
Replies: 6
Views: 8464

Re: Using MotionState with CharacterController

Hi

You mean the ghost object? That's what the character controller uses.
by mickey
Fri Mar 06, 2009 7:29 pm
Forum: General Bullet Physics Support and Feedback
Topic: btKinematicCharacterController no collision on btStaticPlane
Replies: 2
Views: 3541

Re: btKinematicCharacterController no collision on btStaticPlane

Hi The btStaticPlaneShape should hold your character and now allow it to fall through. It works perfectly for me. This is how I initialized mine (its almost identical to yours but i could not spot the difference) btTransform startTransform; startTransform.setIdentity (); // Create a static plane for...
by mickey
Fri Mar 06, 2009 7:19 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collisions?
Replies: 5
Views: 4630

Re: Collisions?

Hi

See if this wiki entry here can help you out:

http://www.bulletphysics.com/mediawiki- ... d_Triggers
by mickey
Fri Mar 06, 2009 7:14 pm
Forum: General Bullet Physics Support and Feedback
Topic: Easy Beginner Question
Replies: 1
Views: 2409

Re: Easy Beginner Question

Hmm.. I never used proceedToTransform to transform a rigid body. Would you try setWorldTransform instead? That should work.
by mickey
Fri Mar 06, 2009 7:11 pm
Forum: General Bullet Physics Support and Feedback
Topic: Please tell me how to see wireframes
Replies: 4
Views: 9351

Re: Please tell me how to see wireframes

Hi

Would you want to take a look at my DirectX Bullet powered demo over at my site:

http://programmingmind.com/bullet-physics-using-directx

It has its own directx shape drawer instead of OpenGL and yes you can turn wireframe on.

Source comes with my demo hope that helps.
by mickey
Mon Feb 23, 2009 1:53 pm
Forum: General Bullet Physics Support and Feedback
Topic: a few major issues (penetration/stuck etc.)
Replies: 4
Views: 6883

Re: a few major issues (penetration/stuck etc.)

Hi Erwin! Thanks for noticing my app / issues. I can see that you have merged my threads, do you think its okay if I retain a copy of my demo show case thread over at the "Games or Demos using Bullet" forum? Or else this will get buried and I like to share my demo with the community. Thanks.
by mickey
Sun Feb 22, 2009 5:56 pm
Forum: General Bullet Physics Support and Feedback
Topic: a few major issues (penetration/stuck etc.)
Replies: 4
Views: 6883

Character controller issue

Hi Erwin I have released my Bullet powered DirectX demo and one of the major issues(there were 3) was (still) the character controller capsule shape sticking to a triangle mesh shapes. I have screen shots and video over at my site showing these major issues and I have opened a thread about it here a...
by mickey
Sun Feb 22, 2009 5:51 pm
Forum: General Bullet Physics Support and Feedback
Topic: how can i use btIDebugDraw in my application?
Replies: 1
Views: 3284

Re: how can i use btIDebugDraw in my application?

Hi

I didn't derived from btIDebugDraw per se but I created my own DirectX shape drawer similar to the sample sdk OpenGl drawer, you can find at my site.

Hope that helps.
by mickey
Mon Feb 16, 2009 12:13 pm
Forum: General Bullet Physics Support and Feedback
Topic: a few major issues (penetration/stuck etc.)
Replies: 4
Views: 6883

a few major issues (penetration/stuck etc.)

Hi I just released my Bullet powered DirectX demo - http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=17&t=3219 Unfortunately, it (still) suffers from 3 major issues. 1. the penetration of fast moving rigid bodies with the triangle mesh shape - http://www.bulletphysics.com/Bullet/phpBB3...
by mickey
Mon Feb 16, 2009 12:02 pm
Forum: General Bullet Physics Support and Feedback
Topic: a few major issues (penetration/stuck etc.)
Replies: 4
Views: 6883

my own DirectX rigid bodies demo

Hey guys Here's my own contribution - a Bullet physics powered DirectX demo. http://www.programmingmind.com/system/files/images/bullet+physics.jpg I used these Bullet features on my demo: Rigid bodies using most common shapes Kinematic character controller Heightfield Terrain shape BvhTriangleMeshSh...